02-27-2014, 01:08 PM
As you all know, I'm trying to rip all kinds of content from Bayonetta and Lollipop Chainsaw. Well, whenever I rip a character from either one of these games, some bone always screws up, causing a certain body part to stretch around whenever I pose them.
To show you an example, here I have Cordelia.
Everything looks fine, right? Well, here's what happens when I rotate the root bone:
Rotating the spine bones gets the same result (meshes stretching out from her chest/boob area). Now here's what happens when I rotate the legs:
As you can see, nothing. And it's not just Cordelia that does this. Every single other LC character I've tried has the same results: Juliet, Rosalind, Nick with his original body, and Nick with his new body. They all have some mesh stretching out from their chest/boob area, and their legs never move. As for the Bayonetta characters, all of the bones work fine, but whenever I rotate anything from the mid-spine or neck up, their face glitches out and won't move with the rest of the body.
Can anyone please solve my problem? Thanks in advance.
To show you an example, here I have Cordelia.
Everything looks fine, right? Well, here's what happens when I rotate the root bone:
Rotating the spine bones gets the same result (meshes stretching out from her chest/boob area). Now here's what happens when I rotate the legs:
As you can see, nothing. And it's not just Cordelia that does this. Every single other LC character I've tried has the same results: Juliet, Rosalind, Nick with his original body, and Nick with his new body. They all have some mesh stretching out from their chest/boob area, and their legs never move. As for the Bayonetta characters, all of the bones work fine, but whenever I rotate anything from the mid-spine or neck up, their face glitches out and won't move with the rest of the body.
Can anyone please solve my problem? Thanks in advance.