03-02-2014, 11:14 PM
!For the GameDev thread, click here!
Okay, so while I don't have plans to make money from this game, I figured if I'm using original music and sounds, I should deviate from the whole Zelda GBC look.
I want to keep it 8-Bit, (Or as close as possible.) I'll upload what I have here, make a list of what I need, and anyone who wants to help, can!
I really need help with selecting an original palette. I have no clue how to go about doing something like that.
Here's what I have now. The main character, who needs to be done in an original style. I don't know how to sprite a person that's 16x16 in 8 bit without it looking too much like Zelda or Pokemon.
The Kogg enemy should be fine though, once he has a new palette. Everything so far uses the GBC Zelda palette. I'm gonna start on a tileset to upload as well.
Things I need to do:
-Redo Player Sprite
-Undead Enemies
-Mech Enemies
-Palette!
Okay, so while I don't have plans to make money from this game, I figured if I'm using original music and sounds, I should deviate from the whole Zelda GBC look.
I want to keep it 8-Bit, (Or as close as possible.) I'll upload what I have here, make a list of what I need, and anyone who wants to help, can!
I really need help with selecting an original palette. I have no clue how to go about doing something like that.
Here's what I have now. The main character, who needs to be done in an original style. I don't know how to sprite a person that's 16x16 in 8 bit without it looking too much like Zelda or Pokemon.
The Kogg enemy should be fine though, once he has a new palette. Everything so far uses the GBC Zelda palette. I'm gonna start on a tileset to upload as well.
Things I need to do:
-Redo Player Sprite
-Undead Enemies
-Mech Enemies
-Palette!