03-16-2014, 08:36 PM
Over my March Break, I began to work on my first original game, (temporarily titled due to my lack of creativity) "SkullMask's Fortress".
idea/plot(?):
The game is going to be a NES inspired action side-scrolling game where you play as a random kid who is trying to take down the evil organization, "The Skull Mask Gang"(evil people who wear skull masks) which is located in the "Skull Mask Fortress". The objective is to take down the SkullBoss who is deep within the fortress. Though the idea may sound a bit pointless, it should be good enough for my first game.
I have yet to begin programming it, but I did make a few things for the game.
I made some sprites for the game(still a work in progress)
first up is the main character. He's pretty much just a random kid with a gun.
there's the standing positions
I plan on using 8 directional shooting(I may only use 2 or 4 directions depending on if I can't do 8)
I've never really been good at animating(and I was a bit lazy), but here's the walking animations
tiles:
particles(lasers, bullets, cannonballs, and a temporary explosion):
Some enemies
Skullcannons:
Skullmasks:
and a villain
I basically gave him slightly menacing eyebrows, changed his mask colour and that's probably the only differences between him and the skullmasks...
SkullBoss:
and a final boss
SkullMecha:
I basically just made a larger skull and gave it disembodied hands...(I was a rather lazy with this and there's not really anything that resembles a machine)
there's the standing positions
I plan on using 8 directional shooting(I may only use 2 or 4 directions depending on if I can't do 8)
I've never really been good at animating(and I was a bit lazy), but here's the walking animations
tiles:
particles(lasers, bullets, cannonballs, and a temporary explosion):
Some enemies
Skullcannons:
Skullmasks:
and a villain
I basically gave him slightly menacing eyebrows, changed his mask colour and that's probably the only differences between him and the skullmasks...
SkullBoss:
and a final boss
SkullMecha:
I basically just made a larger skull and gave it disembodied hands...(I was a rather lazy with this and there's not really anything that resembles a machine)
I also made a game theme(also a wip)
I'm still rather new to music composition and I'm still trying to figure out how to use Famitracker.
I plan on using this as the main level theme for my game.
I don't think it's too bad, but some parts could use a bit of work.
I plan on using this as the main level theme for my game.
I don't think it's too bad, but some parts could use a bit of work.
I plan on using SDL and I will begin programming the game later this week.