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So Mario Golf World Tour is getting DLC characters like Nabbit. Maybe that means Mario Kart 8 will get DLC too.
Filling the roster with clones and babies and giving us unique characters as DLC is the wrong way to do it.

I wouldn't mind another Yoshi color QR Hunt, though.
Can't wait for Dry Metal Baby Yoshi.
I just walked in and what the fuck is with all these clone characters. Metal Mario, 3 pointless babies, and Gold Pink... what? That's 5 slots of roster space used up in the dumbest way possible, I don't even understand. Otherwise I'm blown away by the visuals, level design, and thought put into this game (the physics don't look as stale this time around too, but that could just be me looking closely). I love how they brought back the original Super Mario Kart pipe-frame, and the four player mode looks like it didn't suffer at all from the graphic intensity like they thought it would.

My only other gripe is battle mode. Although I'm glad they brought the survival only system back, using the stages as rehashes for the battle courses was a horrible move, even more so because the level design is totally uninteresting. Just... donut circles? I can't imagine any strategy or variation coming out of this thing compared to SMK and MK64's level design. Nothing out of these 'derby games' will be as unique as climbing around on Block Fort. I can see the enjoyment of battle mode wearing off quickly after release yet again.

(04-30-2014, 10:33 AM)Kosheh Wrote: [ -> ]The only thing that slightly bugs me is how there aren't eleventy-seven items to use in this game and that characters STILL don't hold the items that they roll.

What do you mean "STILL"? The only other games that do it this way to my knowledge are Super Mario Kart and Double Dash. Honestly it's way more interesting to actually time your ability to block shit behind you rather than just hold the button and automatically shield yourself from every incoming weapon and player. In early Mario Kart 8 showings, it was in fact the traditional way of the item hovering behind you to be shot by something else, but I'm glad to see they changed their minds in recent builds.
Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, Mario Kart DS, and Mario Kart 7 all featured item-drag.
Mario Kart: Double Dash, Mario Kart Wii did not.

That's 5-to-2 for Nintendo builds, 5-to-5 if you count the arcade games.

For the record, I prefer item-drag.

Edit: actually MK7 does do it.
*cough*

Remember guys, the Mario Kart roster hasn't made sense for several games now. Don't get worked up over it.
Super Mario Kart did not feature item drag.
Actually, Double Dash had a very reasonable roster. I'd be pretty happy to have that again. Replace Petey Piranha with Rosalina and Paratroopa with Shy Guy and we have one hell of a roster.

Anyway, there are three different vehicles to ride this time. Karts, Bikes, and ATVs. I wonder how those ATVs will handle.
(05-01-2014, 07:23 PM)Iceman404 Wrote: [ -> ]I love how they brought back the original Super Mario Kart pipe-frame

this was already in mario kart 7

that being said i'm glad they kept it, it's a neat throwback
I said that spefically because it has the sideways exhaust pipe and gas pedal buckles from the SMK concept art as well as loads of other tiny details no one but a few will notice that point to it :v
(05-01-2014, 05:12 PM)Koopaul Wrote: [ -> ]So Mario Golf World Tour is getting DLC characters like Nabbit. Maybe that means Mario Kart 8 will get DLC too.

i really hope if we're getting dlc characters too, we're getting nabbit.

i love nabbit he's adorable and stupid.
[Image: zlCfzR4DPKAJ_rIsjf]

smoke weed everyday,
What's with all these games making DK look like a toothy grinning dope?
(05-02-2014, 06:01 PM)Omega Wrote: [ -> ][Image: zlCfzR4DPKAJ_rIsjf]

smoke weed everyday,

No offense, DK, but I honestly think that smoking pot is Funky Kong's territory. Besides, they make that pretty clear based on how he acted in the cheesy CGI animated series.
Maybe Funky learned to share?
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