05-08-2014, 12:17 AM
Anyone know of some good forums centered around animation? I'm looking for some atm. Any recommendations? This site is great for pixel artists...but I need a better forum that can help me with animations.
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I'm gonna use this thread to post any animations, or toy programs I make. My plan for toy programs is to just...well play and mess around with programming + animating. I've got a few ideas, but none that I'd like to do without some nice models heh.
Anyways, here's what I'm doing right now:
I'm working on a Charizard seismic toss animation as well as another animation for KingOfChaos over at kc-mm. These are basically just keyframes without any polish. There are extra frames just to see the motion. The transition from the rotation to throw is just temp, I did it just to show them both together.
I'm still not happy with the throw key frames. Specifically when Charizard's head points up a lot. It doesn't give off that pulling feeling from the keyframes only.
Anyone have any crits on this so far? Does the animation read well?
A few hours ago, I came across this great animation thread, http://www.polycount.com/forum/showthread.php?t=103604, which made me realize that I don't actually understand how to really animate. I've been wanting to get back into 3D animating for a while, so why not start at the beginning?
saw this on page 2
And thus, my first 2 animations
I've also noticed something about inverse(?) actions(?).
[Graphs For the second animation]
The first, rainbow-like graph is the y-position. The second is the X,Y scale (squish, stretch). The squish and stretching scale curves are the exact inverse of eachother throughout and the animation looks amazing (For a ball haha- thinking about it again, this should've been way more obvious to me)
Anyways, expect more soon. Any feedback is welcome as well as any animation tutorials or free (blender) rigs.
In the future, I'll probably take character animation requests just because it's so fun
____
~Made in Blender
Criticism and feedback appreciated =/
______________
I'm gonna use this thread to post any animations, or toy programs I make. My plan for toy programs is to just...well play and mess around with programming + animating. I've got a few ideas, but none that I'd like to do without some nice models heh.
Anyways, here's what I'm doing right now:
I'm working on a Charizard seismic toss animation as well as another animation for KingOfChaos over at kc-mm. These are basically just keyframes without any polish. There are extra frames just to see the motion. The transition from the rotation to throw is just temp, I did it just to show them both together.
I'm still not happy with the throw key frames. Specifically when Charizard's head points up a lot. It doesn't give off that pulling feeling from the keyframes only.
Anyone have any crits on this so far? Does the animation read well?
A few hours ago, I came across this great animation thread, http://www.polycount.com/forum/showthread.php?t=103604, which made me realize that I don't actually understand how to really animate. I've been wanting to get back into 3D animating for a while, so why not start at the beginning?
saw this on page 2
slipsiu Wrote:Beginner tips... Start with ball bounces. Once you've got a good set of ball bounces done and you understand timing, then move onto a walk cycle using the ball and legs rig found online.
Here is a list of beginner excersizes. Do them in order.
-bounce in place cycle. First and Last frame are at the top of the screen.
-Bounce in place with a coming to a stop. First frame is at the top, last frame is on the ground.
-Bounce across the screen with the same height each bounce.
-Bounce across the screen, each bounce shorter than the last, eventually coming to a stop
-A pendulum swinging, eventually coming to a stop
-A pendulum hits the ball, causing the ball to hit a wall, bounce a few times and come to a settle, all the while, the pendulum comes to a stop as well.
And thus, my first 2 animations
I've also noticed something about inverse(?) actions(?).
[Graphs For the second animation]
The first, rainbow-like graph is the y-position. The second is the X,Y scale (squish, stretch). The squish and stretching scale curves are the exact inverse of eachother throughout and the animation looks amazing (For a ball haha- thinking about it again, this should've been way more obvious to me)
Anyways, expect more soon. Any feedback is welcome as well as any animation tutorials or free (blender) rigs.
In the future, I'll probably take character animation requests just because it's so fun
____
~Made in Blender
Criticism and feedback appreciated =/