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New version released!
Download it, baby.
As usual, if anyone has trouble running the thing, let me know and I'll try and teach this 14 year old program a thing or two.
It might just be my computer or something but the download won't start. Nvm, the popup window was showing off screen.
Quote:-Added Halberd! I forget what his moves are, but they are as they were described in his creation thread.
Mixed feelings about this....mostly because he's the additional fighter in my build.
Hmm, I just noticed that with the way spoiler tags are now, it's not a good idea to put download links ON the tag. If you were clicking there, try clicking my above post, the link I added inside the spoiler tag, or even right here:
Download
Everyone download! Play play play!
while you're at it, Gors got some moveset patches:
1- He got a divekick! Press down+kick in midair to quickly descend. Fairly powerful and fast, but has landing lag. Good for dodging jumping opponents without getting too far away from them.
2- Back kick is now a jumping roundhouse kick with more range.
3- Gors's aerial front kick now damages for the entire duration of the animation.
4- A cosmetic change, but bullet shots now explode in contact.
Also, forgot to mention that Gors, Meta, Halberd and Bombergirl's Gognios are all a half circle back, then forward, then punch (Gors, Halberd and Bomber) or kick (Meta).
Also, I bugged Neko's arcade and it stops in the last battle because I forgot it was a multi battle and now it doesn't finish. Sorry Nick, kind of anticlimactic.
I cleared it as Icicle and you managed to surprise me.
Twice.
Well, three times, because I didn't see the Bouncy Cat stage coming, but that doesn't really count.
And no, I didn't exploit a bug to get this far. All skills, baby. (Maybe a Spritality here and there)
Awesome! Don't be afraid to play other characters, too. I've put various surprises in each run (although the surprises repeat, I don't have enough for something unique for everyone).
I was doing well but then I felt the phantom pain
Dang, I was having some fun with Ocksford. But then I fought a veeeery difficult Halberd. None of Ocksford's moves seem to be fast enough to hit... I gave up after a few tries.
Also, is the auto blocking a bug? It happens frequently even though I'm not holding back.
Auto blocking isn't a bug, but I need to tweak it. If need be it can be totally disabled too.
Another problem is that some characters with elaborate blocking animations take more frames to finish than others. I have to adjust it so that if you get hit while blocking it doesn't restart the animation.
I'll put work into fixing it up next update. Does anyone want auto block straight up gone though? Modern fighters usually have it, but our fighter isn't exactly a normal type I guess.
I'm not talking about auto blocking if you're still in the blocking animation. It seemed like it was occurring when I wasn't blocking nor moving back? Or is that really a thing in fighters? I don't mind it that much since it makes the game a bit easier.
I don't think all fighters do it, and others like Mortal Kombat require you to press a button to block, but lots of fast paced ones let you block whenever you aren't actively attacking or pressing forward.
He is in my latest release. He needs a lot more play testing and his 2P palette is... wonky right now. But yeah, he's in there.
Juuuust haven't made a good select screen yet. Working on it.
Aaaaaand done. I'll post an update for the select screen among other things later this week.
Halberd is LEGIIIIIIIT!
Only two problems I see are that his cannon ball doesn't do multiple hits when it connects for massive damage and his forward punch doesn't leap high enough so you can see the flare of the animaiton. THe forward punch doesn't need to go farther but it kills the flare of the move if he doesn't leap much higher for the attack, he kind of baby hops. But other than that he's so combo friendly I love him! I did combos I didn't even think of with him! Oh and the forward kick only hits once and doesn't slie forward like Chaoxys drill attack. It should be just like that. At least two to three hits and knock them far after all hits have landed.
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