I reorganized my sheet. (All sprites in here are ones that have not been given any further critique)
I'll edit it into the first post
Also, here is the "hit hard" sprite:
(06-15-2014, 05:02 PM)TheMario360 Wrote: [ -> ]I reorganized my sheet. (All sprites in here are ones that have not been given any further critique)
I
probably should've mentioned this earlier, but some of your animations kind of seem to ignore joints...namely, the walk and jump animations.
In the former, the arms are entirely stiff, the forearm doesn't move along the elbow at all. In the latter, the problem is more prevalent on the legs, where they are entirely straight and there's knees. The last couple of frames also seem to ignore the pelvis altogether; i.e., the legs are too close too each other (Most probably because you didn't take the back leg's knee into consideration.)
(06-15-2014, 05:09 PM)Iocus Wrote: [ -> ] (06-15-2014, 05:02 PM)TheMario360 Wrote: [ -> ]I reorganized my sheet. (All sprites in here are ones that have not been given any further critique)
I probably should've mentioned this earlier, but something of your animations kind of seem to ignore joints...namely, the walk and jump animations.
In the former, the arms are entirely stiff, the forearm doesn't move along the elbow at all. In the latter, the problem is more prevalent on the legs, where they are entirely straight and there's knees. The last couple of frames also seem to ignore the pelvis altogether; i.e., the legs are too close too each other (Most probably because you didn't take the back leg's knee into consideration.)
I'll get on that ASAP.
Would it be to late to continue making sprites for this?
(06-22-2016, 11:01 PM)TheShyGuy Wrote: [ -> ]Nope, go right ahead.
Ok, because I was considering revamping my character's design to reflect my new avatar and better art skills. I'll post an example in a bit.
(06-22-2016, 11:17 PM)TheMario360 Wrote: [ -> ] (06-22-2016, 11:01 PM)TheShyGuy Wrote: [ -> ]Nope, go right ahead.
Ok, because I was considering revamping my character's design to reflect my new avatar and better art skills. I'll post an example in a bit.
Here's the example. How is it? To detailed?
It doesn't fit the tFR style well. He's too skinny and the face is too small and cramped. You should check out
Sol(Click) for a more humanoid fighter to compare with.
(06-23-2016, 12:01 AM)TheShyGuy Wrote: [ -> ]It doesn't fit the tFR style well. He's too skinny and the face is too small and cramped. You should check out Sol(Click) for a more humanoid fighter to compare with.
Is this better?
Yeah, but it still needs more work. His perspective and proportions are inconsistent with other fighters. Also, the stance isn't interesting which is more of a perspective and anatomy problem. I apologize for the crit not being very detailed, it's been a while since I've given criticism for pixel art or have done anything artistic.
This feels like it's creeping into plagiarism territory, but, how's this?
Hehe I guess you just gotta hope that Gors doesn't care. I think it's fine to use other fighters as a base. That's what consistency is, right?- making everyone look like they fit.
It's look a lot better, but he lacks interest and personality. Right now, he's a kid with glasses, a white shirt and blue pants. You may want to exaggerate his features (big glasses and hair, like your avatar) so his face is easier to read and he's more interesting to look at.
Cross-eyed
I brightened some colors due to lack of contrast with the hair and pants.
Maybe consider removing the nose or make it more readable?
(Also I didn't realize just how closely you copied the pose lol. You're lucky Gors left)
I made some tweaks to your design.
(It's a shame Gors left, but, life does come first.)
That should be a sufficient base to start animating with. As I told Smithy, if you have any questions about what kind of animation and moves I can support, just ask.