07-15-2014, 06:02 PM
07-15-2014, 06:10 PM
Overall, it's improving, but that second kick's pose is considerably better!
I'm not sure about the shape of his foot. I suggest swapping around the feet frame, so that each kick finishes with the shorter foot. It'll give the impression there's recoil.
I think you can apply the same thing to the Pac-Man, like he pops up far bigger but shrinks slightly as he moves forward - it'll express force, like he is springing out of the Gameboy.
Good work, keep it up!
I'm not sure about the shape of his foot. I suggest swapping around the feet frame, so that each kick finishes with the shorter foot. It'll give the impression there's recoil.
I think you can apply the same thing to the Pac-Man, like he pops up far bigger but shrinks slightly as he moves forward - it'll express force, like he is springing out of the Gameboy.
Good work, keep it up!
01-15-2015, 09:30 PM
I'M ALLLLLLIVE-
No animations this round. Also, a bucket list of things I did :
- Jump Punch is now a tetrominoe.
- The "Er.." frame in the Win frames now has a bigger mouth.
- Guard now uses a Mega Man III sheet in defense.
- Midnight Moe has Japanese text translating to "MADNESS!"
- Added the grey "cheeks" in places where I forgot to put them there.
- Dithering on Burnt sprite.
- Dithering on Electrified sprite, along with a huge "SHOCK'D!"
- Removed 2 frames on < Punch.
- Hard hit has "u wot" text because reasons.
- Duck hit adds "MADNESS", so pretty much the same of what I did to Midnight Moe.
- Added outlines for the first frames of Punch 1 & 2.
- Fixed-ish the feet on Backwards Jump.
- Made parts of the faceplant sprite look like it's on the ground more.
So...Stuff!
No animations this round. Also, a bucket list of things I did :
- Jump Punch is now a tetrominoe.
- The "Er.." frame in the Win frames now has a bigger mouth.
- Guard now uses a Mega Man III sheet in defense.
- Midnight Moe has Japanese text translating to "MADNESS!"
- Added the grey "cheeks" in places where I forgot to put them there.
- Dithering on Burnt sprite.
- Dithering on Electrified sprite, along with a huge "SHOCK'D!"
- Removed 2 frames on < Punch.
- Hard hit has "u wot" text because reasons.
- Duck hit adds "MADNESS", so pretty much the same of what I did to Midnight Moe.
- Added outlines for the first frames of Punch 1 & 2.
- Fixed-ish the feet on Backwards Jump.
- Made parts of the faceplant sprite look like it's on the ground more.
So...Stuff!
01-17-2015, 10:19 AM
Progress, nice! The sheet's been resized, though.
02-01-2015, 02:19 PM
Hm, it''s probably too big. Right-Clicking and opening the image in another tab might work.
Also a preview :
Also a preview :
02-05-2015, 04:11 PM
Oh, what's that an animation of?
02-08-2015, 09:04 PM
Just the backwards walk. The old one was a bad edit, so i fixed it up.
I have new stuff coming, I promise...Including a new helper. Of a character I've only told about once in the VGR chat. >.>
I have new stuff coming, I promise...Including a new helper. Of a character I've only told about once in the VGR chat. >.>
08-24-2015, 09:52 PM
Aha! HERE'S the problem!
Too much laziness!
I cant remember everything I changed since the last update, but I do know I scrapped the other helper and added a dodge (in the Bottom Right corner).
Too much laziness!
I cant remember everything I changed since the last update, but I do know I scrapped the other helper and added a dodge (in the Bottom Right corner).
08-24-2015, 10:43 PM
ill be honest: if you want this to be in style and to look good, then youre going to have to restart from scratch. its honestly what i recommend, seeing that these sprites are out of style and arent really that well made. you can keep the ideas intact, but what i would focus on now are the sprites.
08-27-2015, 12:31 PM
I think that you spent more time editing existing frames than actually redrawing them. The result are attacks that look like other animations and look rather uninspired. As recme said, the ideas are all there but the frame quality is subpar
09-10-2015, 10:05 PM
Ok, working on some new edits, but not enough that I'd post it again. As for now...
An attempt at a more Jojo-y icon/image/avatar/whatever
(now looking at it again it doesn't work with the other ones imo, welp)
An attempt at a more Jojo-y icon/image/avatar/whatever
(now looking at it again it doesn't work with the other ones imo, welp)
09-10-2015, 10:38 PM
have you searched up actual reference of jojo? here's an example of what the jojo style looks like:
09-10-2015, 11:15 PM
Yes, i did do some ''studying'' on the style on that Jojo wikia/encyclopedia thing. I'll try again at it tomorrow, and look at the art style more...because i guess i dunno how to jojo
09-11-2015, 11:58 AM
i actually helped you here, but i'll suggest studying the style for the big PA
11-05-2016, 01:47 PM
iM BACK (again)
finally starting over to make it more TFR-like, like how recme and Gors said.
finally starting over to make it more TFR-like, like how recme and Gors said.
I did this in game maker awhile ago. \.o./ I would post a thread for it itself but other than this type of basic stuff I cant even game maker