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PULSEMAN R00LZZZZ
[Image: 1906392_1.gif?1]

part of the Pulseman Remix project (if you read up on it at all)
http://www.spriters-resource.com/communi...p?tid=2494

effectless image (albeit not "up-to-date" with the effects)
[Image: pulsemantransuk8.gif]
I feel that the front of his helmet juts out too far. Bring it back by 3-5 pixels.
it doesn't;
[Image: pulset.gif]
Tip of the helmet looks a bit too round and smooth compared to those artworks. Can you straighten it a bit more? Other than that, it all looks pretty cool.
(10-06-2008, 09:27 AM)xTYVONx Wrote: [ -> ]it doesn't;

Does too.
[Image: pulsemanib2.png]
well then

maybe i rethink my entire life Very Sad
in that case thank you for the advice !

oh by the way guys if you want to volunteer for the remix project that's totally cool with me yeah (plug)

also
[Image: pulsemanju1.png]
Too lazy to get involved.

New version looks nicer.
test of new animation cycle

dare to compare:

[Image: pulsemanstandtb9.gif][Image: pulsemanoldar1.gif]
WHOA, cool 8 |

Although he could need some touch-ups on kis left knee
The helmet doesnt have a solid black outline compared to the rest of the body.
i intentionally did that, since it looks way better without a solid outline
I meant you should probably give everything else an outline like that as well.
OH GOD
I LOVE YOU TYVON
His left foot (the one stretching outwards) should bend at the toe slightly when he moves it inwards. Maybe.
He still has the "dice" thing going on with his right hand that the original had.

It's funny, because everytime I saw the original, I thought, "This one's a seven".

It's really good, one of your best, but decide on an outline style. If you're going to do that with the helmet, do it with everything else.
But I really suggest making it pure black outline, since he's going to be used in a game.
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