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here's his idle
[Image: ae790cfa12fb078a5ea37f44df3d1c44.gif]
critiques+coments apreciated
new idle:
[Image: bNVFChz.gif]
and finished skateboarding:
[Image: tvIsElO.gif]
Seems kind of a waste of energy to put your leg back on the board and take it off again while accelerating. He should only put it back on when he's coasting.
i'll try fixing it out as soon as possible.
also here's a kind of a preview for midnight moe:
[Image: h6P2OIb.png]
he transforms into sakura from card captor sakura
[Image: itazura+dramas+%2811%29.jpg]
The movement on the idle is really choppy, especially on his leg. It should have smoother movement. Also, he still has absolutely no forehead whatsoever.
about the forehead...
i put that brown bandana exactly for giving the impression he has a forehead.
but thanks for the info i'll work on it right now.
[Image: 3yKjdO8.jpg]
I finished his midnight moe.
Wait, he has a headband? *zooms in* Oh my gosh, I thought that was his hair. It blends in way too much, and it's probably the reason why he looks like he doesn't have a forehead. Try changing the color of it, and maybe shift his face down a pixel or two.
hey guys
i created a character that would represent me better!
gui will continue existing but he wont will be the one representing me.
he will probably a spectator for my stage.
here he is:
jitter_idle
[Image: uKoHXCA.gif]
jitter_walking backwards
[Image: bioppYY.gif]
jitter_block
[Image: jge9m0B.gif]
jitter_Midnight moe
[Image: 3yKjdO8.jpg]
this is just a preview of my stage
[Image: iSVOBIm.png]
[Image: uKoHXCA.gif]

Regarding this sprite, could you have it move the whole body besides the hand and eyes? Look at idle poses in other fighting video games for more inspiration. Also, the rate at how he is blinking and how his hand seems to uncontrollably rotate seem unnatural. Try better spacing out the former and completely revising the latter.

[Image: bioppYY.gif]

While I'm not familiar with how backwards walks work, the action here is a little unnatural. How about changing the arms to express more clarity and better anatomy? Also, his back is rather stiff, so try bending that back a bit.

[Image: jge9m0B.gif]

This animation seems incomplete. Try adding a few more frames and some smears to make the animation look less jerky. Also, from the way he is standing, unless you have the character lean forward a bit, it looks like he's going to fall over backwards.
The way his arm bends when he blocks looks unnatural, not to mention impractical. Since the game doesn't allow players to block and attack at the same time, anyway, you could fix both problems by having him hold the shield with both hands.
awesome jitter, sorry to say, but your tfr sprites arent in style. the only thing that your sprite and the rest all have in common is the palette.

i suggest that you take a look at other tfr sprites and compare them with yours. one thing that makes your style look out of style is how small the head is. another problem is the anatomy. you should probably look up more things about anatomy and how the body works before you sprite in this project
*recme i don't have much practise with making big characters so i could use some help.
[Image: qT0Se6t.png]
i wanna know if the size of the head in this one.

*midi i finished the block action but i cant post it right now
*e-man i did finish the block, the idle was just about some preview,the backward walk i don't see any issue
The head size is far better! You could make the feet and hands a bit bigger too.
nice job on the head! though, a few more problems are still present

im looking at the sprite up close, so take notes of what im about to say

[*]move the neck/head to the right by one pixel
[*]give him some defined elbows
[*]his feet should be flat on the ground
[*]make his torso a bit fatter
[*]make the crotch area a bit more defined

you should also keep a defined light source, which is upright. the shoulders dont really listen to that rule, so id edit that if i were you!
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