bah JESUS now i gotta write a wall of text respondin to everybody because everyone responded to my posts!! whew wowza
(01-26-2016, 03:33 AM)Koopaul Wrote: [ -> ]Little Mac also appeared in the Japan only Captain Rainbow. Japan seems to be aware of his existence.
oh, yeah - that's the game where the superhero helps out
Nintendo franchise characters that have faded into obscurity, right?
(01-26-2016, 03:33 AM)Koopaul Wrote: [ -> ]Now here something interesting. Sakurai was in charge of Kid Icarus: Uprising. If you listened to his interviews or played his game you'd realize that Sakurai either didn't know there was an American only sequel to Kid Icarus or he is just pretending it never happened.
Honestly, I think Sakurai didn't even realize that there was a sequel to Kid Icarus on the Gameboy. It wouldn't surprise me.
So if he didn't know there was a sequel to Kid Icarus even though he was in charge of making a new Kid Icarus game, do you honestly believe he would have the faintest idea of what StarTropics is? I don't think so.
well, given that the Gameboy game
wasn't even developed in-house by Nintendo; it was given to a ghost developer (it was developed by TOSE - the Starfy guys) it wouldn't surprise me if he just pretended it never existed lol
But touché I guess Mike Jones wouldn't be that well-recognized but I mean, we made a big enough stink for K. Rool to become a costume, right? And remember Marth and Roy's effect on Nintendo's release of a certain Japan-only franchise?
Well OK to be fair NST would probably have to start developing a StarTropics 3. :V
(01-26-2016, 05:46 AM)Zero Kirby Wrote: [ -> ] (01-25-2016, 07:34 AM)Kosheh Wrote: [ -> ]Who in Japan actually wanted Little Mac in Smash Bros. considering the game barely even sold? Hell he was from a special edition game so it COULDN'T be sold. He was pretty much a character that only American players enjoyed.
Reminds me of that one article about Japanese players' reactions to Little Mac's announcement.
Actually, some of those posts look kinda familiar...
Um, I'd be concerned if my posts didn't look familiar? Because Legends of Localization has been translating the reaction of Japanese gamers on various Japanese social media lately.
(I mean you could've made the accusation if I threw the Greninja reveal in my post, but there's a few factors in Greninja's inclusion that wouldn't have made it worthy of mentioning...the waning interest of the Pokemon franchise in Japan, for one. But that's kind of the opposite of the point I was trying to make here)
and I'd look PRETTY SILLY if I just made those things up!!!!! do I need to cite an actual Japanese person or something here? These are real Japanese people with actual opinions commenting on 2ch and Nicodouga videos. lol, you'd be surprised as most of their reactions echo ours most of the time. "Did anyone ask for this Mii costume in Smash? Why is it here?"
(01-26-2016, 05:13 PM)Jermungandr Wrote: [ -> ]Wait, did Japan not get the SNES or Wii Punch-Out games? Shouldn't they at least know Mac from that?
this is a good point but hold on hold on
(01-26-2016, 08:16 PM)Kriven Wrote: [ -> ]Of the eight Punch-Out games released (including spin-offs Arm Wrestling and Doc Louis' Punch-Out, but not including unique releases for systems like the Commodore) five have been released in Japan, and they have access to the Virtual Console release of the NES game (and have since 2007).
release =/= popularity
It's always been a particularly niche franchise that's recieved lukewarm reception, due to the awkwardness of the releases there.
- It wasn't released in Japan until 1998 (after most Super Famicom games were no longer being developed!) as a title that could be downloaded to Nintendo Power flash RAM cartridges [also home to the fate of FE Thracia 776, another painfully hard-to-find game, and Super Famicom Wars, which might as well just be considered nonexistent]
- The Wii game was developed by Next Level Games, a developer in Canada per Nintendo's commission. And I'm not entirely sure what the deal is, but games developed in the West historically never caught on in Japan despite sometimes being sold at lower prices to compensate. See also: like any of the Playstation's mascot platformers [Crash Bandicoot, Ratchet and Clank, Jax and Daxter] in their attempt to globalize the gaming market. Sony Japan never really had a need for Crash as a "console mascot", because they had Toro (the little white cat who the VGR/MFGG user Colton just loves the shit out of) the whole time.
Actually, it's kinda funny: in the States there's a bit of a stigma against playing games from Japanese developers as they're "too nerdy". It's actually the same in Japan but the tables are flipped; Western games like Skyrim and CoD are considered really niche and nerdy to play there, even by other otaku.
Punch-Out!! just kinda generally gets the short end of the stick over there.
It's a little cute because the fate of Punch-Out is like Advance Wars but in reverse, where Famicom Wars was infectiously popular in Japan but became basically nonexistent due to the timeliness of the first game's release after 9/11, only to be released as a two-cart package three years later at the end of the GBA's lifespan (it's literally the last Japanese flagship game released!) Due to that, though Dual Strike had such poor reception because nobody really cared about it except hardcore players...which lead to Days of Ruin to be literally nonexistent to the point where it was a Club Nintendo reward as a DSi download title. (and interestingly, the full Japanese translation is on the cartridge but can only be unlocked with cheat codes!!)