07-05-2014, 08:18 PM
wfLZEx v1.0
Source code
A program for ripping images from WayForward engine .anb files (See other programs for pulling .anb files from .pak files). Tested with Shantae: Half-Genie Hero and DuckTales Remastered, and may work with other WayForward titles created around the same timeframe. Included is a WIP extractor for .wf3d 3D objects that outputs .obj files and textures (no bones/animations)
lzc_decrypt v2.0
Source code
A program for ripping images from BloodRayne: Betrayal .anb files. May work with other WayForward titles created around the same timeframe.
liTools v0.3.7
Source code
A set of tools for ripping images and data from Tomorrow Corporation's game Little Inferno and recompressing it. Some minimal, mostly-broken mod support.
MSFHDEx
Source code
A set of tools for extracting Engine Black .vol and .anim files. Tested with Mighty Switch Force: Hyper Drive Edition and Shantae and the Pirate's Curse on PC, and may work with other titles that use Engine Black for 2D asset storage.
SKDecompress
Source code
An image decompressor for Shovel Knight .anb files, built against the Specter Knight DLC release timeframe.
HRMDecompress
Source code
An extractor for Human Resource Machine .pak files. Very WIP and only extracts images.
BlobExtract 3.0
Source code
An image extractor for A Boy and His Blob .anb files. Only tested against the Wii version of the game (does not work with PC assets due to endianness discrepancies)
ShantaeTex
A tool for extracting images from WayForward .tex files (A format often used for portraits, visual effects, and the like). Tested on Shantae: Half-Genie Hero and other WayForward games around that timeframe.
(Continued ripping discussion from here)
Ok, so apparently that image of A Boy and His Blob from the BloodRayne: Betrayal files is actually just a cameo/easter egg. The games don't share much in the way of format.
Quote from the WayForward guy:
Source code
A program for ripping images from WayForward engine .anb files (See other programs for pulling .anb files from .pak files). Tested with Shantae: Half-Genie Hero and DuckTales Remastered, and may work with other WayForward titles created around the same timeframe. Included is a WIP extractor for .wf3d 3D objects that outputs .obj files and textures (no bones/animations)
lzc_decrypt v2.0
Source code
A program for ripping images from BloodRayne: Betrayal .anb files. May work with other WayForward titles created around the same timeframe.
liTools v0.3.7
Source code
A set of tools for ripping images and data from Tomorrow Corporation's game Little Inferno and recompressing it. Some minimal, mostly-broken mod support.
MSFHDEx
Source code
A set of tools for extracting Engine Black .vol and .anim files. Tested with Mighty Switch Force: Hyper Drive Edition and Shantae and the Pirate's Curse on PC, and may work with other titles that use Engine Black for 2D asset storage.
SKDecompress
Source code
An image decompressor for Shovel Knight .anb files, built against the Specter Knight DLC release timeframe.
HRMDecompress
Source code
An extractor for Human Resource Machine .pak files. Very WIP and only extracts images.
BlobExtract 3.0
Source code
An image extractor for A Boy and His Blob .anb files. Only tested against the Wii version of the game (does not work with PC assets due to endianness discrepancies)
ShantaeTex
A tool for extracting images from WayForward .tex files (A format often used for portraits, visual effects, and the like). Tested on Shantae: Half-Genie Hero and other WayForward games around that timeframe.
(Continued ripping discussion from here)
redblueyellow Wrote:So I tested some of the .anb files in A Boy and His Blob, and no files showed up in the 'output' folder. I'm assuming that means it did not work for the game.
I'll send you some of the .anb files to check, Daxar, to make sure I'm not completely screwing up.
Ok, so apparently that image of A Boy and His Blob from the BloodRayne: Betrayal files is actually just a cameo/easter egg. The games don't share much in the way of format.
Quote from the WayForward guy:
Quote:If it uses compression at all i believe that used nintendo's compressor which i could not give the source for, unfortunatelyI looked into it a bit, and it looks to me like the image data IS compressed, and Nintendo's Wii formats look pretty locked-down, so unfortunately this looks like a no-go.