Bloodstained: Curse of the Moon:
And that's all of the bosses done! Gonna take a short break before I work on the playable characters (EDIT: especially considering Zangetsu has unused animations which were used in Curse of the Moon 2, so I guess I gotta rip both games anyway) and miscellaneous stuff.
(11-10-2020, 05:27 AM)Deathbringer Wrote: [ -> ]It's mostly 2 of the sub-bosses (the fire demon and the not-Dullahammer), they have a lot of small pieces to go through.
Yep, I know the feeling, Zangetsu above was the exact same way with about a hundred 8x8 tiles.
Bloodstained: Curse of the Moon (2):
Decided not to split up the CotM2 sprites for Gremory after all, so I just added the new animations to the existing sheet instead. Also added what I believe are the correct names for all of her attacks.
On a related note, Zangetsu's almost ready, but I just gotta finish playing through Curse of the Moon 2 first to make sure I've got all of the cutscene animations. Something else came up, it's taking longer than expected.
Super Smash Bros. Ultimate:
Wait, that's not Bloodstained.
Know how I said two posts ago that Zangetsu's sprite sheet was almost finished? I lied.
Bloodstained: Curse of the Moon 2:
Because it wasn't just Zangetsu.
Super Smash Bros. Ultimate:
And here's the other half of the Smash update, with the Mii costumes, Final Fantasy spirits and "My Music" series icons.
Nintendo Switch:
...and also the 35th Anniversary Mario avatars were added too.
Cadence of Hyrule:
Oh yeah, there was another DLC that was released about four months back, wasn't there?
(EDIT: Finally updated these too.)
Pokémon HOME:
Super Smash Bros. Ultimate:
Had to split up their submission into four because the filesize was almost as big as
Panzer Paladin:
Surprise ripping project!
Mercenary Kings:
Plus re-rips of the four playable characters and a boss, testing out an updated sprite extraction tool for later~!
Iconoclasts:
Nobody noticed I uploaded these last week. So yeah, I uploaded these last week. More later, perhaps.
Are the Bloodstained enemies named when they're extracted?
(05-19-2021, 05:08 AM)Deathbringer Wrote: [ -> ]Are the Bloodstained enemies named when they're extracted?
Unfortunately no, they're all just numbered in the game's filesystem (e.g. "Em_01.osb", unlike Mighty Gunvolt Burst where they all have proper names), so if they don't already appear in Ritual of the Night (which I've still yet to play), then unfortunately there's no figuring out their real names.
RTB, you are a literal godsent.
I remember trying to get those (Mighty Gunvolt Burst assets) in one way or another years ago for messing around with the idea of an MN9 demake and barely few days ago i was thinking about this game's assets again lmao
Will be looking forward for more of your rips
Are you still jigsawing the sprites for Bloodstained?
(05-20-2021, 04:28 PM)Deathbringer Wrote: [ -> ]Are you still jigsawing the sprites for Bloodstained?
Nope! The script I wrote up automatically pieces together the sprites (
which are technically models, as I learned from my experimenting). And thank gawd, too, the one sheet I just recently finished up would've been a pain and a half had I been doing all this manually!
Bloodstained: Curse of the Moon 2:
(05-20-2021, 05:54 AM)LJSTAR Wrote: [ -> ]RTB, you are a literal godsent.
I remember trying to get those (Mighty Gunvolt Burst assets) in one way or another years ago for messing around with the idea of an MN9 demake and barely few days ago i was thinking about this game's assets again lmao
Will be looking forward for more of your rips
Shouldn't be too much longer before I have the bosses and enemies from that game all organized.