05-21-2021, 04:11 AM
05-21-2021, 08:58 AM
(05-21-2021, 04:11 AM)Deathbringer Wrote: [ -> ]What kind of script?Both 3DS Max and QuickBMS, the former to convert the texture coordinates' float values into integers (QuickBMS cannot read floats correctly) and to preview the pre-assembled sprites (such as in the example in my previous message), and then QuickBMS does all the heavy lifting afterwards (reading the texture data, and exporting each sprite to DDS).
Unfortunately, I'm not going to be releasing the script itself, as it's insanely hacky and absolutely not user-friendly in the slightest (finding the most ridiculous solutions to problems seems to be my specialty ). In its current state, canvas sizes for sprites need to be manually set since I don't have a way of judging minimum/maximum sprite dimensions (the sprite information consists only of vertex positions and facepoints, and coordinates that extend past the pre-set width/height boundaries will wrap around and overwrite parts they're not supposed to), semi-transparencies currently erase anything underneath it (which thankfully doesn't affect Bloodstained with its all-or-nothing opacity, but Mighty Gunvolt Burst uses it in spades so I need to manually repair sprites sometimes), and the sprites themselves take up a lot of space since it's all raw pixel data with usually tons of padding around each one.
If anything, I'd like to learn how to code with C++ first, so I can make a program like Daxar did for the Shantae games and convert the OSB files directly to PNG, so I wouldn't have to re-invent the wheel, heh... Until then, I could supply the converted-but-not-arranged sprites for others if anyone wants me to (e.g. sending you the Bloodstained enemies, in case you want to verify your CotM1 rips or sheet the ones from CotM2 -- I've still got dibs on the remaining bosses, though).
05-21-2021, 11:41 AM
I was gonna ask if you could verify them but I can take the enemies from 1/2 and do it myself then.
05-21-2021, 11:46 AM
(05-21-2021, 11:41 AM)Deathbringer Wrote: [ -> ]I was gonna ask if you could verify them but I can take the enemies from 1/2 and do it myself then.It'd probably be best anyway, since you're the one that ripped most of them it only makes sense for you to be the one to maintain 'em. That, and I'm going to be busy with other rips for now, so if I were to sheet 'em it'd probably be a while before they'd be ready. I'll send 'em to you when they're done extracting and I've checked 'em over.
05-21-2021, 12:17 PM
You're still doing the boss for the shoot-em-up section, right?
05-21-2021, 12:53 PM
(05-21-2021, 12:17 PM)Deathbringer Wrote: [ -> ]You're still doing the boss for the shoot-em-up section, right?That's the plan, yeah.
06-22-2021, 10:38 PM
(05-19-2021, 02:14 AM)Random Talking Bush Wrote: [ -> ]Oh yeah, so I have a sprite extraction script for Inti Creates' more recent games now (so Blaster Master Zero 2, Bloodstained: Curse of the Moon 1 and 2, Dragon Marked for Death and Mighty Gunvolt Burst... but not Blaster Master Zero 1, the Gunvolt trilogy or the original Mighty Gunvolt since those games use a different format)
Did you said.... Dragon Marked for Death? How?
06-22-2021, 11:25 PM
(06-22-2021, 10:38 PM)HellZero Wrote: [ -> ]Did you said.... Dragon Marked for Death? How?The sprite assembly information wasn't that difficult to figure out once I had the decrypted files to work with, the only difference was I needed to manually recolor the sprites since they use palettes instead of RGBA.
But yeah. It will certainly take a while to get all of the player sprites assembled -- pictured below is just one animation (out of around 100-ish) with all of the weapon variants.
Still determining what's the best way to go about sheeting all those. Probably one sheet per character/weapon combination, but even then they're going to be quite large.
06-24-2021, 07:06 PM
Bloodstained: Curse of the Moon 2:
Mighty Gunvolt Burst:
Ripping at a glacier's pace. Good stuff.
Drago-symbiote
Mighty Gunvolt Burst:
Pixel Stickers
Ripping at a glacier's pace. Good stuff.
06-30-2021, 05:23 PM
Disgaea 6: Defiance of Destiny:
Ripped these from the Japanese version back in February, intentionally waited until now (the US release) to upload 'em. Spoilers, naturally.
Super Mario Maker 2:
I was missing two sprites from an update that claimed it was merely just a bugfix. What the heck.
Super Smash Bros. Ultimate:
Get ready for the next battle, because it's likely going to be the last one for Smash.
Background CG
Background CG (DLC)
Battle Result CG
Character Icons (Humans)
Character Icons (Monsters)
Character Icons (Unique)
Character Icons (DLC)
Character Portraits
Cut-In Portraits (Humans, 1 / 2)
Cut-In Portraits (Humans, 2 / 2)
Cut-In Portraits (Monsters, 1 / 2)
Cut-In Portraits (Monsters, 2 / 2)
Cut-In Portraits (Unique)
Cut-In Portraits (DLC)
Dialogue Portraits
Dialogue Portraits (DLC)
Event CG
Ripped these from the Japanese version back in February, intentionally waited until now (the US release) to upload 'em. Spoilers, naturally.
Super Mario Maker 2:
Ninji
I was missing two sprites from an update that claimed it was merely just a bugfix. What the heck.
Super Smash Bros. Ultimate:
Kazuya Mishima
Mii Outfit Icons
Spirits (DLC)
Spirits (Event)
Classic Clear Images
Skill Previews (1 / 2)
Series Icons
Stage Icons (2 / 2)
Stock Icons
Get ready for the next battle, because it's likely going to be the last one for Smash.
06-30-2021, 11:47 PM
Yours truly, upon seeing the Shantae MII costume Wrote:Honestly I ain't even mad.
Just scared of the inevitable onslaught of RIP hashtags.
...For real though, I'm not upset about it. Ever since this second batch of DLC started I kept telling myself "If she gets in, GREAT! If not, that's cool too" an' everything. So all things considered, this was a good alternative.
...That being said, if we do get a new Smash later down the road? It's on again.
08-13-2021, 12:47 AM
(06-22-2021, 11:25 PM)Random Talking Bush Wrote: [ -> ](06-22-2021, 10:38 PM)HellZero Wrote: [ -> ]Did you said.... Dragon Marked for Death? How?The sprite assembly information wasn't that difficult to figure out once I had the decrypted files to work with, the only difference was I needed to manually recolor the sprites since they use palettes instead of RGBA.
But yeah. It will certainly take a while to get all of the player sprites assembled -- pictured below is just one animation (out of around 100-ish) with all of the weapon variants.
Still determining what's the best way to go about sheeting all those. Probably one sheet per character/weapon combination, but even then they're going to be quite large.
As long i know about that game, the textures of it comes with some Messy pixels like in the Gunvolt Series of Games. Well maybe is a bit different but still... For example there @rufaswan managed to get most of the assembly data, but because the textures have some messy pixels, the assembled sprites end like an assembled mess. There is a possible way to solve that? Or the only way can be manually?
10-19-2021, 04:50 AM
Super Smash Bros. Ultimate:
My work here's done, now to sleep for 358/2 days.
Sora
Mii Outfit Icons
Spirits (DLC)
Classic Clear Images
Skill Previews (2 / 2)
Series Icons
Stage Icons (2 / 2)
Stock Icons
My work here's done, now to sleep for 358/2 days.
10-19-2021, 06:00 AM
For those of you wonderin' why the Internet pretty much... well, lost their collective mind a couple of weeks ago (give or take), here's why.
...Yeah, that's about all I've got for this one. Well, besides thinkin' about those ol' Flash animations from the post-Brawl era. I know for a fact there were at least one or two of 'em that joked about Sora (Or heck, any Square Enix related character period) becoming a Smash fighter.
Somewhere in Olympus, Apollo's laughin' his sunny keister off right now.
...Yeah, that's about all I've got for this one. Well, besides thinkin' about those ol' Flash animations from the post-Brawl era. I know for a fact there were at least one or two of 'em that joked about Sora (Or heck, any Square Enix related character period) becoming a Smash fighter.
Somewhere in Olympus, Apollo's laughin' his sunny keister off right now.
05-21-2022, 06:26 PM
Got a bunch of new stuff, and a bunch of updated stuff (underneath the line break) for this spontaneous update. I was planning on doing a joke to follow up my last update, but I realized I missed the deadline by a fair amount. Phooey.
Awesomenauts:
(Can you believe I ripped this back in 2017 and somehow forgot to upload it alongside everything else?)
Azumanga Daioh Puzzle Bobble:
Baba is You:
Kirby: Nightmare in Dream Land:
Kirby and the Amazing Mirror:
Nintendo Switch Online:
Kirby Canvas Curse:
(Palettes have been converted back to raw / RGB555, finally fixing an issue that had been plaguing these submissions since 2006.)
Kirby Squeak Squad:
(Same as above, with the addition of junk pixels being cleaned up.)
Mario Kart 8 Deluxe:
(Added the stuff relating to Booster Course Pass Wave 1.)
Mischief Makers:
(Palettes have been converted back to raw / RGB555, extra sprites added to Marina's sheet.)
Pokémon HOME:
(Added the new renders from v2.0.0.)
Rakugakids:
(Palettes have been converted back to raw / RGB555.)
Call it a "Spring cleaning", if you will. There's more sheets of mine I'll be revisiting in the future, as well as something special I hope to have ready by the end of June.
Awesomenauts:
Sentry X-58 (Specimen X-58)
(Can you believe I ripped this back in 2017 and somehow forgot to upload it alongside everything else?)
Azumanga Daioh Puzzle Bobble:
Combo Images (Team)
Baba is You:
Objects (Animated / Directions)
Objects (Character)
Objects (Static)
Objects (Text)
Objects (Tiled)
Kirby: Nightmare in Dream Land:
Pause Screens
Kirby and the Amazing Mirror:
Pause Screens
Nintendo Switch Online:
Box Art (NES)
Screenshots (NES)
Box Art (SNES)
Screenshots (SNES)
Box Art (N64)
Screenshots (N64)
Box Art (GEN)
Screenshots (GEN)
HOME Menu Icons
Kirby Canvas Curse:
King Dedede (Playable)
Kirby
Meta Knight
Waddle Dee
Waddle Doo
Drawcia Sorceress
Enemies
King Dedede
Kracko
Paint Roller
(Palettes have been converted back to raw / RGB555, finally fixing an issue that had been plaguing these submissions since 2006.)
Kirby Squeak Squad:
Animal Kirby
Block Kirby (Unused)
Kirby (Extra Sprites)
Ninja Kirby
Triple Star Kirby
Cutscenes
(Same as above, with the addition of junk pixels being cleaned up.)
Mario Kart 8 Deluxe:
Course Previews
Race Result Backgrounds
(Added the stuff relating to Booster Course Pass Wave 1.)
Mischief Makers:
Marina Liteyears
Lunar
(Palettes have been converted back to raw / RGB555, extra sprites added to Marina's sheet.)
Pokémon HOME:
Pokémon Icons
Pokémon Previews (1st Gen.)
Pokémon Previews (2nd Gen.)
Pokémon Previews (3rd Gen.)
Pokémon Previews (4th Gen.)
Pokémon Previews (5th Gen.)
Pokémon Previews (6th Gen.)
Pokémon Previews (7th Gen.)
Pokémon Previews (8th Gen.)
(Added the new renders from v2.0.0.)
Rakugakids:
Beartank
(Palettes have been converted back to raw / RGB555.)
Call it a "Spring cleaning", if you will. There's more sheets of mine I'll be revisiting in the future, as well as something special I hope to have ready by the end of June.