I've wanted to have a go at model ripping for a while, and the main handheld I've been looking to start on in particular is the GBA. Is there a way to do it?
I'm no expert, so I may be wrong, but from my quick Google research it seems the GBA doesn't use 3D models.
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Instead, games with 3-Dimensional graphics just use 2D sprite renders of models.
Here's my source if you're interested:
http://www.zapotlanejo.info/Nintendopape...=19&t=1424
Sooo.... sorry?
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*Tries to gracefully end awkward post*
EDIT: Although, you could still just rip the sprites if that's all you want.
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Not possible I'm afraid.
IIRC, The GBA doesn't use any 3D models in any game, only sprites.
Wait, really? I mean, somewhere I saw that the GBA had some sort of 3D model engine. Maybe it was something put into the carts, but I found some games that have 3D models...
NFS Games :
![[Image: nfs2_by_quirbstheepic-d7ph8bl.png]](http://fc08.deviantart.net/fs71/f/2014/187/1/c/nfs2_by_quirbstheepic-d7ph8bl.png)
Driver 2 & 3 :
![[Image: d3_by_quirbstheepic-d7ph8bt.png]](http://fc04.deviantart.net/fs71/f/2014/187/1/8/d3_by_quirbstheepic-d7ph8bt.png)
Super Monkey Ball Jr. :
Again, maybe the developers put in some software in so the GBA could handle polygons, or the GBA, being a mini SNES as it was called, could render them too?
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From what I'm aware, the developers were just really amazing at making their games look 3D. Take a look at
this sprite sheet from Super Monkey Ball Jr. It has 3D renders of Aiai facing all directions. It appears to be 3D, but it's not. It's just a 2D sprite. So what appears to be a model of Aiai in-game is just a llooottt of pre-rendered sprites!
Not sure about the actual level, though. That looks pretty 3-Dimensional. But it's probably just a fancy 3D effect like the one used in the original Super Mario Kart. Again, I'm not sure. I'm new to the whole GBA-ripping thing. It just appears it's all a very well done illusion. :/
Welp, I think you guys are right. Quoted from Wikipedia, the GBA has a "Graphics Custom 2D core". I think that it must be some
pretty good illusions the developers did.
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It might be that trick they used in Sonic Battle.
WAIT!
According to a quote from a site called Thunderbolt Games :
"The GBA was similar to the SNES technologically, so for certain genres representing 3D was a bit tricky. However, unlike the SNES (at least without any added chips), it is capable of rendering texture-mapped, polygonal 3D graphics. It was a 32-bit console after all; and produced far better looking 3D graphics than the supposedly 64-bit Atari Jaguar or the Sega 32X, both intended to introduce 3D gaming on home consoles."
I think I may have found an answer.
Agreed, I'm sure I've seen 3D models be used in places. Certain games definitely use 3D models, like:
Doom
Tony Hawk’s Downhill Jam
Kill.Switch
Otherwise they just simply wouldn't work as games.
You'll be hard pressed to find a means of ripping these though, due to obscurity.
I have come back to this subject a bit ago, but still no luck.
However, what if I tried looking at the source code for the games, if there is actually a tool for that?
(08-12-2014, 02:40 PM)Quirby64 Wrote: [ -> ]However, what if I tried looking at the source code for the games, if there is actually a tool for that?
There's a reason it's called
source code, Quirby...
Sorry for the late 8-9 year bump, but there is a another game I am aware that uses 3D models.
SSX 3 for the GBA.
Ripping these models will be hard unless you have a GBA ripping tool that lets you do that stuff.