(02-02-2015, 06:54 AM)Koh Wrote: [ -> ]Sorry, these resources aren't for public use unless I explicitly say so in the same post.
But if you're not using your art for a project, you put it in creative commons, right? I always found it aggravating when people create graphics for a "game" that never ends up being made, and then they hoard graphics to themselves. There's no point in making graphics if they aren't going to be used, so I have a tendency to "donate" work from abandoned projects to game developers.
But that's not to say you would hoard graphics. You've finished plenty of Game Maker games.
I really enjoy your spriting style. Fun to look at.
the third mugshot (low res mode) is unreadable, even if the lower lip is thinner than a pixel you should include it because readability is always a step higher than visual accuracy in pixelart.
Full Body Pixel Art practice (Lo-Res). We plan to use FBPA in our games for the menus, for the characters' status and such.
What are you going to use the reptile character for?
Skale is the thief character type in World of Chaos 1 and World of Chaos 2. He'll also have a role in one of our other game ideas.
Am pleased with how these turned out~
They're all smooth and I can't spot any problems with the anatomy, but you should make his eyes a brighter color. The black line-eyes kinda blends in with the fur/skin.