09-02-2015, 09:53 AM
I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass)
Beta11 ver for mkds editer
Beta11 ver for mkds editer
(09-02-2015, 09:53 AM)Julian0555 Wrote: [ -> ]I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass)
Beta11 ver for mkds editer
(09-02-2015, 02:44 PM)bigheadfrankie Wrote: [ -> ](09-02-2015, 09:53 AM)Julian0555 Wrote: [ -> ]I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass)
Beta11 ver for mkds editer
Me too! When i tried to open Bowser Jr model from NSMBDS the textures are messed up.
[img][/img]
(09-02-2015, 04:24 PM)Julian0555 Wrote: [ -> ](09-02-2015, 02:44 PM)bigheadfrankie Wrote: [ -> ](09-02-2015, 09:53 AM)Julian0555 Wrote: [ -> ]I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass)
Beta11 ver for mkds editer
Me too! When i tried to open Bowser Jr model from NSMBDS the textures are messed up.
[img][/img]
can i look at your file?
(09-30-2015, 08:24 PM)TeridaxXD001 Wrote: [ -> ]Here's yet another model that MKDS Course Modifier hates:I'm sorry I don't know why that happens but please please post your version of mkds course modifier
Celadon Restaurant
It crashes when exporting it, and the .mtl doesn't specify a texture for the inside of the doorway, so it's impossible to manually fix.
Should look like this:
Instead looks like this:
(10-04-2015, 12:24 PM)Julian0555 Wrote: [ -> ](09-30-2015, 08:24 PM)TeridaxXD001 Wrote: [ -> ]Here's yet another model that MKDS Course Modifier hates:I'm sorry I don't know why that happens but please please post your version of mkds course modifier
Celadon Restaurant
It crashes when exporting it, and the .mtl doesn't specify a texture for the inside of the doorway, so it's impossible to manually fix.
Should look like this:
Instead looks like this: