I changed stuff according to what was said:
@E-Man: Added
@Midi: Fixed
@Gors: The sword was based on the way it animated in Kirby's Adventure, but I guess that didn't work well with the size and colors here, so I changed that and fixed the other things.
@Mit: I shrunk it down a little, but with Meta-Knight I have to keep it bigger so the P-Balloon effect is easily visible. I'm gonna make the P-Balloon size much more like SMW's with any future spritesheets though.
Hopefully it looks much better now!
It's a living Spaceship that can walk on the ground.
No, not
Opa-Opa. It's
Twinbee! They're completely unrelated.
*Insert more words here*
Hmmm...a shoot em' up character...It'll be interesting seeing where this is going.
On another note, I just realized this, but isn't Capsule J2's original design a reference to Twinbee?!? You should totally make a lazy recolor of this and add a Capsule J2 to the sheet.
(10-26-2014, 12:01 PM)DragonDePlatino Wrote: [ -> ]Hmmm...a shoot em' up character...It'll be interesting seeing where this is going.
Little known fact: Twinbee was actually in a platform game, if you didn't know. But this sheet doesn't really reference to that game much.
< Yeah I forgot remove the background color
Only a few sprites are left here, but I kinda started on another sheet with Greninja
It took a lot just to get the sprite to look OK enough for me to work with IMO. Though I had to do some changes similar to what I did with
Sylveon.
This is the design I made and is using for Greninja to look more Mario style because that's what it's all about.
Nice progress! Twinbee's lookin' good and he suits your style well.
It'll be interesting to see where your Greninja sprite goes...Greninja's big slurpy tongue could be a nice exercise in fluid "scarf" movement.
Why is Greninja so short and why does it have gloves?
My guess is to fit the overall aesthetics of the Mario games.
Yeah it's that reason, but also kinda because I couldn't sprite all of Greninja's details in the small space I use without it looking a bit wonky.
Also, I'm working on a Mario-Style...Tileset!
It's based on Pokemon; this is a early WIP in Progress of the Pokemon Center (The ground is temporary)
Just like a Mario game to have every single building be a TARDIS. ^^ Only part of that pokecenter I think needs work is the roof. Overall, though, it looks pretty cool. I also like the dirt texture; maybe you should save it for something else.
Is done
I'm still working on the tileset, but I thought I should try to finish off this sheet first.
The pokeball's shading is off around the left, center line. It doesn't make sense for the shading to curve inward like that. Also, it looks like you forgot to color the building's bottom right corner correctly.
It makes sense that his feet inflate while he's kicking, but do they need to do it for walking and running, too?
While I understand and even like why Greninja's got white gloves here, I'd still make a version with the normal hands. Just for versatility of use.
the feet are also off, and I dunno how you'd accurately convey it in such a small sprite, but one of Greninja's iconic traits is the way the legs simulate pants with the thick thighs and small lower legs- this becomes egregious here, especially in the pixel art.
EDIT: hopefully you won't mind the sloppy edit