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Full Version: Newee's Sprite Thread: Featuring Sprites!
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Quote:The pokeball's shading is off around the left, center line. It doesn't make sense for the shading to curve inward like that. Also, it looks like you forgot to color the building's bottom right corner correctly.
[Image: image.png] Fixed!

Quote:It makes sense that his feet inflate while he's kicking, but do they need to do it for walking and running, too?

It was supposed to come off as his feet was moving fast, but now I don't think I did it exactly right(usually the color breaks out of the outline, as seen with the ride and kick poses).

[Image: GV2_Walk.gif] [Image: GV2_Run.gif]
Here's some edits I did to fix it.

Quote:While I understand and even like why Greninja's got white gloves here, I'd still make a version with the normal hands. Just for versatility of use.


the feet are also off, and I dunno how you'd accurately convey it in such a small sprite, but one of Greninja's iconic traits is the way the legs simulate pants with the thick thighs and small lower legs- this becomes egregious here, especially in the pixel art.

I tried to fix make the legs pants-like when I was first making the spritesheet, but it didn't work out very well.
Also, here I've tried to make the sprite have more of Greninja's Details, but for some reason I think the web-parts just don't look right, which is why I removed them from his feet on the original sprite.

[Image: i_dont_have_gloves.png]
Actually, I think the webbed hands look really good on him.
The asymmetry of the pokeball is making me a little uncomfortable. You can make it face straight on without making it look flat. Pokeballs have metal surfaces so I assume they reflect light a little differently. Here's a quick adjustment I made to the Pokeball. It's best to study how different surfaces reflect light. [Image: Ball_change.png]
I get what you mean, but what if Neweegee made it asymmetrical to add interest?
Trying different things is always encouraged. It is peculiar, but I don't think it conveys the correct image. Purpose doesn't innately produce value.
I thought the Pokeball sign was flat actually. But now I've changed it to be more round like you said.

[Image: Tilez.png]
I tried to make it round and keep the slight-tilt with it. But I also did it the other way you said too.

[Image: Tiles.png] [Image: Tiles_2.png]
I tested out the tileset and some of it's new pieces in Hello Engine(I know the BG doesn't match). Some graphical errors happened on the first screen though Gonna Puke



Quote:Actually, I think the webbed hands look really good on him.
But you think I should remove the gloves completely? It wouldn't really make sense to have both versions of Greninja, even though it sounds like it would be a good idea. I only added the gloves so I wouldn't have to worry about his hands(I straight changed his feet though because I thought no one would really care).
I'm liking where it's going! All I can say is, maybe the HUD could remain opaque? but meh just nitpicking on opinions :o
Actually Quirby, I was just testing out the tileset in Hello's Mario Engine. I already have a Mario fangame I need to complete.

Also, I'm making another character sheet. It's Captain Toad! Yes, a character in Mario Style that comes from a Mario Game(that isn't Mario or Luigi)!

[Image: Toading_strip6.png]
[Image: Main_Other_strip3.png] [Image: Main_Forward.png]
[Image: Toad.gif] [Image: Toad_Run.gif]

but it's actually a request, go figure.






Also I'm making another another sheet, it's Ivysaur!

[Image: Main_Stand_strip3.png] [Image: Main_Other_strip3.png]

[Image: Main_Jump_strip2.png] [Image: walking.gif]
I'm finally learning how to animate things on fours.
Considering his disadvantage, are you going to exclude jump sprites for Captain Toad?
Of course not. Captain Toad can jump, just not very high, at all

[Image: Main_Hop_Fall_strip2.png]
He just hops
I believe Captain Toad's adventure through pixel-land is complete.
[Image: Captain_Toad_Spritesheet.png]

But of course you can tell if there's anything wrong here.


[Image: Ivy_Run.gif] [Image: Ivy_Bump.gif] [Image: Main_Front_Complete_strip3.png] [Image: Main_Back.png]

I'm still working on Ivysaur. I also extended the walk animation to 6 frames.
I like how when Ivysaur hits a wall, his body squashes a bit.

By the way, what is going on in the animation to the far left? I can't exactly tell what he's doing.
Pretty sure it's a run, hard to tell exactly what's moving and when, though.
Yeah it's a run but I had a lot of trouble making it look like one.
[Image: Ivy_Run.gif]->[Image: 3UH5RBX.gif]
I edited the run animation. It looked like a shuffle as you only had two different keyframes plus a blur frame for each.
You have to imagine that the energy created for running is like a spring mechanism: when the front legs are lifted from the ground to pick up momentum, the back legs are releasing power to push the animal forward; as the back legs are lifting for the next contact, the front legs are releasing power for their present contact. As one set of legs stores energy, the body arches and compresses itself through the spine; as the other set of legs releases the energy, the body stretches and the back straightens.

Keep it up! Smile
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