11-21-2014, 05:40 AM
11-21-2014, 06:38 AM
(11-21-2014, 05:40 AM)TomGuycott Wrote: [ -> ]
Is it bad that I thought this was an alternate costume for Link
(help, who the heck is this
please don't tell me it's actually Link)
(also im pretty sure it's an alt costume for Zelda but clarification would be nice)
11-21-2014, 06:52 AM
It's an alternate costume for Zelda. It's based on Link's friend in the opening of Twilight Princess.
11-21-2014, 08:55 AM
After looking at Link dressed as the postman, I want to see a Zelda game where he starts off as one (hey, he did start off as a railroad engineer in one game).
Since when did Ganondorf pass his Mark of Mastery exam to be able to wield one of those (let alone two)?
TomGuycott Wrote:
Since when did Ganondorf pass his Mark of Mastery exam to be able to wield one of those (let alone two)?
11-21-2014, 09:46 AM
Apparently the new update associated with the DLC also increases the max level cap, allowing characters to go above level 99. Other things too like new potions and medals.
11-27-2014, 03:26 PM
Sorry for double posting, but the Hyrule Warriors DLC dropped today, and it's amazing. Posting spoilers about the pack, particularly alternate colors, which I have pictures of most.
Edit: Added more colors that have since surfaced, and included my thoughts on Twili Midna, who I just got to play as.
As far as the new Adventure Map goes, it's a really nice setup. It has an 8-bit Twilight Princess map (and the Adventure Map music changes to be the TP Field Theme, which is a nice touch). All the items, while some serving similar purposes, are new and TP derived. The most interesting mechanic is being able to teleport through warps on the map to other parts of it.
As far as the missions themselves, unlike Master Quest which seemed like many of the same missions repeated with small mix ups (Which admittedly is very appropriate for a Master Quest inspired challenge), the TP maps have challenges that are all relatively new. There are a lot of Dark versions of officers now, and they get thrown into situations where you have to defeat two or three officers at once or they heal each other, having a summoner who will constantly revive a dark version of itself unless you defeat them, or a dark character that will split into lower-HP copies of itself every time you damage it.
There are also missions where you are told to select two allies as the fight goes on, and the outcome later depends on who you select. For example, I allied against Lana and Wizzro in one battle, and in the end of it they ended up BOTH summoning Dodongos. What is even worse is that if you kill the Dodongo, but don't kill who summoned it fast enough, they'll summon another one.
Kind of like how the MQ map was a very good place to earn EXP and Kills to unlock your skills, the TP map is an excellent source of materials. I am not sure if it is limited to the TP map, but so far every officer I kill seems to drop twice as much as before, either two sets of materials, two weapons, or a combination of the two. It is very useful, especially since the cap for Materials has risen to 999, and the cap for levels has increased to 150.
The alternate colors are pretty crazy especially ones that alter textures like Darunia becoming more like a TP style Goron, and Ghirahim just straight up losing his cape and getting his metal arms from SS.
Apparently they've dropped all pretenses and just fucking gave Volga a Lu Bu color. I approve.
On a similar note, someone posted this picture of Zant without his helmet, but it is unclear whether it is a costume, part of an animation, or just a glitch. I'm not playing right now, but I think it might actually be his heavy attack. When he has it activated, his helmet might come off, I forget despite how much I've played as him. Had some more Zant time today, and can confirm it's just his Strong Attack function, representing when it is activated.
Next there are the six 8-Bit weapons (Which I have no pictures for at the moment)
-Key and Magic Key for Ganondorf
-Red Ring for Midna
-Raft for Link (Gauntlets)
-Magic Boomerangs for Zant
-Ruppee for Agitha
-Magic Rod for Lana (Spear)
Another thing that has still been happening is missions where the enemy is using weapons they are not supposed to be using. The one I've seen myself is Sheik using Zelda's Rapier, and there are screenshots around of Cia using Lana's books and Lana using Cia's staff. I really hope they implement the ability to use alternate weapons someday in the future, as it seems to work perfectly fine with certain characters.
And finally after getting a chance to play as Twili Midna: OOOOOOOOOOOHHHH DAAAAYYYUUUUMMMM
I use the lower leftmost tile of Master Quest to kind of get a feel for characters, because it is RELATIVELY easier and you get tons of experience and drops almost constantly. Even my weakest of characters would get somewhere around 1000-2000 kills easily. I had her at about level 16 with lots of major badges unlocked and a 3 star Rank 2 weapon. She nearly got 4000 kills.
Twili Midna has attacks with MASSIVE range. Her Strong Attack makes this giant void around her that can kill up to 50 enemies easily, but without a charged Light meter it does it slowly. Fully charged the attack takes about 2 seconds at most. How do you charge it? By doing her other strong attacks, which have massive range AND power. My two favorite attacks are one where she pulls up this giant cannon with the mirror that fires multiple, screen-filling blasts of light, and her last strong attack where she rides on a wolf that becomes bigger than the giant bosses of the game and tramples about fifty enemies at once. Follow one or two of those attacks up with the Void attack, rinse and repeat.
Tomorrow I'll try out the Dominion Rod, which I believe I unlocked a Rank 3 version by doing my only Twili Midna run.
As far as the missions themselves, unlike Master Quest which seemed like many of the same missions repeated with small mix ups (Which admittedly is very appropriate for a Master Quest inspired challenge), the TP maps have challenges that are all relatively new. There are a lot of Dark versions of officers now, and they get thrown into situations where you have to defeat two or three officers at once or they heal each other, having a summoner who will constantly revive a dark version of itself unless you defeat them, or a dark character that will split into lower-HP copies of itself every time you damage it.
There are also missions where you are told to select two allies as the fight goes on, and the outcome later depends on who you select. For example, I allied against Lana and Wizzro in one battle, and in the end of it they ended up BOTH summoning Dodongos. What is even worse is that if you kill the Dodongo, but don't kill who summoned it fast enough, they'll summon another one.
Kind of like how the MQ map was a very good place to earn EXP and Kills to unlock your skills, the TP map is an excellent source of materials. I am not sure if it is limited to the TP map, but so far every officer I kill seems to drop twice as much as before, either two sets of materials, two weapons, or a combination of the two. It is very useful, especially since the cap for Materials has risen to 999, and the cap for levels has increased to 150.
The alternate colors are pretty crazy especially ones that alter textures like Darunia becoming more like a TP style Goron, and Ghirahim just straight up losing his cape and getting his metal arms from SS.
Apparently they've dropped all pretenses and just fucking gave Volga a Lu Bu color. I approve.
On a similar note, someone posted this picture of Zant without his helmet, but it is unclear whether it is a costume, part of an animation, or just a glitch. I'm not playing right now, but I think it might actually be his heavy attack. When he has it activated, his helmet might come off, I forget despite how much I've played as him. Had some more Zant time today, and can confirm it's just his Strong Attack function, representing when it is activated.
Next there are the six 8-Bit weapons (Which I have no pictures for at the moment)
-Key and Magic Key for Ganondorf
-Red Ring for Midna
-Raft for Link (Gauntlets)
-Magic Boomerangs for Zant
-Ruppee for Agitha
-Magic Rod for Lana (Spear)
Another thing that has still been happening is missions where the enemy is using weapons they are not supposed to be using. The one I've seen myself is Sheik using Zelda's Rapier, and there are screenshots around of Cia using Lana's books and Lana using Cia's staff. I really hope they implement the ability to use alternate weapons someday in the future, as it seems to work perfectly fine with certain characters.
And finally after getting a chance to play as Twili Midna: OOOOOOOOOOOHHHH DAAAAYYYUUUUMMMM
I use the lower leftmost tile of Master Quest to kind of get a feel for characters, because it is RELATIVELY easier and you get tons of experience and drops almost constantly. Even my weakest of characters would get somewhere around 1000-2000 kills easily. I had her at about level 16 with lots of major badges unlocked and a 3 star Rank 2 weapon. She nearly got 4000 kills.
Twili Midna has attacks with MASSIVE range. Her Strong Attack makes this giant void around her that can kill up to 50 enemies easily, but without a charged Light meter it does it slowly. Fully charged the attack takes about 2 seconds at most. How do you charge it? By doing her other strong attacks, which have massive range AND power. My two favorite attacks are one where she pulls up this giant cannon with the mirror that fires multiple, screen-filling blasts of light, and her last strong attack where she rides on a wolf that becomes bigger than the giant bosses of the game and tramples about fifty enemies at once. Follow one or two of those attacks up with the Void attack, rinse and repeat.
Tomorrow I'll try out the Dominion Rod, which I believe I unlocked a Rank 3 version by doing my only Twili Midna run.
11-28-2014, 05:31 PM
I actually played through the Master Quest because I wanted the alternate outfits...and now that there's more alternate outfits
dammit ):
I haven't finished the basic Adventure map, but do you guys suggest my characters be a particular level before playing them? There are some challenges which I have at the moment which are just impossible, but I think it's because my characters aren't leveled enough [Link is level 40, while the rest of my characters are around level 25. OOPS]
My Ganondorf sucks YEARS of ass, so I think I might just have to send them all to the Training Dojo to get those levels up.
dammit ):
I haven't finished the basic Adventure map, but do you guys suggest my characters be a particular level before playing them? There are some challenges which I have at the moment which are just impossible, but I think it's because my characters aren't leveled enough [Link is level 40, while the rest of my characters are around level 25. OOPS]
My Ganondorf sucks YEARS of ass, so I think I might just have to send them all to the Training Dojo to get those levels up.
11-28-2014, 05:41 PM
Master Quest is sometimes easier feeling than Standard, but that's coming from the fact that I beat most of Standard first and I haven't reached all the hard Master Quest maps.
Twilight Map is balls to the wall hard. I'm talking I was about five squares in and my level 75 Zelda had difficulty with a five star Rank 3 weapon.
Twilight Map is balls to the wall hard. I'm talking I was about five squares in and my level 75 Zelda had difficulty with a five star Rank 3 weapon.
12-09-2014, 12:01 PM
Fuck the fucking rating system!
Want the 8-bit keys for Ganondorf? Forget it! I can't even reach the goddamn tile, because I need an A to get there. Enemies die way to slow and I die way too fast!
Is that a bad thing? No! I enjoy the challenge! However, if I have to clear the stage with as less as possible damage received there where a single hit deals 5 1/2 damage even with maximum defense, then fuck you. Fuck you, fuck you, fuck you! The rating system totally fucks up what could've been a proper good Hyrule Warriors experience for me. I like the relieve I have for surviving and taking my potion in time. I like the fact I can die, even at level 99+. I absolutely hate to rage quit every time I get a single hit and all hope is lost for a stupid fucking A.
Want the 8-bit keys for Ganondorf? Forget it! I can't even reach the goddamn tile, because I need an A to get there. Enemies die way to slow and I die way too fast!
Is that a bad thing? No! I enjoy the challenge! However, if I have to clear the stage with as less as possible damage received there where a single hit deals 5 1/2 damage even with maximum defense, then fuck you. Fuck you, fuck you, fuck you! The rating system totally fucks up what could've been a proper good Hyrule Warriors experience for me. I like the relieve I have for surviving and taking my potion in time. I like the fact I can die, even at level 99+. I absolutely hate to rage quit every time I get a single hit and all hope is lost for a stupid fucking A.
12-10-2014, 09:51 AM
I'd like to think it's for rewarding the skillful players.
For our World of Chaos trilogy, I was going to implement a medal system where boss medal quality is determined by how many hits you took. Platinum means you defeated the boss without taking any hits, Gold means you only took one hit, Silver is less than or equal to 3 hits, Bronze less than or equal to 5 hits, and Rusty for anything more. This is to encourage players to play as skillfully as possible, and tank less.
I imagine the grading system in this game is to function the same way. You load your previous save file and try as many times as you want, if you really want to earn the highest title. But for those who don't want the bragging rights for their hard work, they'll just have to settle for their lower-end medals.
The boss medals are nothing more than for show.
For our World of Chaos trilogy, I was going to implement a medal system where boss medal quality is determined by how many hits you took. Platinum means you defeated the boss without taking any hits, Gold means you only took one hit, Silver is less than or equal to 3 hits, Bronze less than or equal to 5 hits, and Rusty for anything more. This is to encourage players to play as skillfully as possible, and tank less.
I imagine the grading system in this game is to function the same way. You load your previous save file and try as many times as you want, if you really want to earn the highest title. But for those who don't want the bragging rights for their hard work, they'll just have to settle for their lower-end medals.
The boss medals are nothing more than for show.
12-10-2014, 10:01 AM
Nah, in this game the difficulty of the Twilight Princess map A ranks is monumentally frustrating. They are definitely POSSIBLE, but it basically encourages the player to play it safe and cheap rather than inducing a positive flow to the game that's fast and fun.
Don't get me wrong, I love cheesing the computer when it's been nothing but an asshole to me, but that's also not terrific game design, and I can see people getting angry with it over time. What they really should do is patch it so that A ranks allow you a bit more damage. The way that it is now, one hit from a standard enemy can blow your A rank, let alone from a captain.
With the game the way it is now, you really have to capitalize on the three new Apothecary combos they added in (which is probably WHY they added them in). I cheesed the Divisive Plans mission where you have to fight Zant as Link with the fire rod, using unlimited Light Arrows to keep the enemy stalled up. I find that strategy works especially well on missions with no time limit.
Although it's a little after the fact when you actually GET and A rank, remember that once you A Rank a mission limited to a character on the Twilight Map, that limit disappears afterwards, and you can play the map again as a character you like better if you want to farm rare materials.
Don't get me wrong, I love cheesing the computer when it's been nothing but an asshole to me, but that's also not terrific game design, and I can see people getting angry with it over time. What they really should do is patch it so that A ranks allow you a bit more damage. The way that it is now, one hit from a standard enemy can blow your A rank, let alone from a captain.
With the game the way it is now, you really have to capitalize on the three new Apothecary combos they added in (which is probably WHY they added them in). I cheesed the Divisive Plans mission where you have to fight Zant as Link with the fire rod, using unlimited Light Arrows to keep the enemy stalled up. I find that strategy works especially well on missions with no time limit.
Although it's a little after the fact when you actually GET and A rank, remember that once you A Rank a mission limited to a character on the Twilight Map, that limit disappears afterwards, and you can play the map again as a character you like better if you want to farm rare materials.
12-10-2014, 10:57 AM
A-ranks for bragging rights are fine and dandy with me, as long as I'm not forced to get them.
Get hit once and I'm stuck with a B. Not even a C. I'd have to really try and fuck up to get that one. B-Ranks are fucking easy to get.
Damage being tied to the ranking should be removed altogether, or at least go in effect once you use a potion or something. Use 1 potion and you'll get a B. Use another and you'll get C. That'd be fair. Getting the time aced is hard as well, seeing as everyone refuses to die except yourself, but I can get over that. It's something that can be solved or at least made tolerable with leveling and badge-making.
Get hit once and I'm stuck with a B. Not even a C. I'd have to really try and fuck up to get that one. B-Ranks are fucking easy to get.
Damage being tied to the ranking should be removed altogether, or at least go in effect once you use a potion or something. Use 1 potion and you'll get a B. Use another and you'll get C. That'd be fair. Getting the time aced is hard as well, seeing as everyone refuses to die except yourself, but I can get over that. It's something that can be solved or at least made tolerable with leveling and badge-making.
12-10-2014, 01:55 PM
Yeah, they need to patch the health requirements on A ranks. I do like the increased damage because now it feels like you are actually in danger of dying, and the rewards of the maps double drops justifies that, but I feel like they didn't take the a rank requirements into account when they did it.
Also the mission in the dead center of the map for Impa's awesome alternate color is REALLY hard to even finish. There's like 20 Dinolfos and you have to help all the messengers survive AND protect your base. Not to mention a summoner with a Dark Icy Poe.
Edit: Turns out the Baton was the way to go, because I used that this time and cleaned house. It murdered the Dinolfos and the rest weren't too bad because of my Vs Undead skill.
Now the sweet, sweet Skyward Sword color is mine.
Also the mission in the dead center of the map for Impa's awesome alternate color is REALLY hard to even finish. There's like 20 Dinolfos and you have to help all the messengers survive AND protect your base. Not to mention a summoner with a Dark Icy Poe.
Edit: Turns out the Baton was the way to go, because I used that this time and cleaned house. It murdered the Dinolfos and the rest weren't too bad because of my Vs Undead skill.
Now the sweet, sweet Skyward Sword color is mine.
12-12-2014, 07:39 PM
So I managed to get all costumes. It was a hell of a detour to get Ganondorf's, but at least it was a possible route, while the other required a simple C-rank. Go figure. Yes, that means I also got A on the "final" tile. It really helps to have a second player sometimes. My brother also helped me get the Impa costume, because it would've beet hell to manage alone.
I almost got an A on the tile before the tile containing Ganondorf's 8-bit Keys. Almost! 0 damage, just over 15 minutes. Fucking hell, so unfair! The next time I tried, I used the SP potion, but one of the two Zants had 1 HP left and got fully healed. 200 mats and 30000 Rupees down the drain, along with valuable minutes of my life. Once I hit level 150 with Link, I'll try again. I was surprised I got this far with his Magic Rod.
Oh, got Agitha's 8-bit weapon after 2 tries (thank God the damage requirement isn't as tight as most) and Midna's by accident playing as Ganondorf. I got a B on Lana's 8-bit weapon tile, which sucks, and I have Zant's 8-bit weapon reward unlocked (not the weapon itself). I barely play as either, so I don't really care that much. All I want is Ganondorf's keys.
I almost got an A on the tile before the tile containing Ganondorf's 8-bit Keys. Almost! 0 damage, just over 15 minutes. Fucking hell, so unfair! The next time I tried, I used the SP potion, but one of the two Zants had 1 HP left and got fully healed. 200 mats and 30000 Rupees down the drain, along with valuable minutes of my life. Once I hit level 150 with Link, I'll try again. I was surprised I got this far with his Magic Rod.
Oh, got Agitha's 8-bit weapon after 2 tries (thank God the damage requirement isn't as tight as most) and Midna's by accident playing as Ganondorf. I got a B on Lana's 8-bit weapon tile, which sucks, and I have Zant's 8-bit weapon reward unlocked (not the weapon itself). I barely play as either, so I don't really care that much. All I want is Ganondorf's keys.
12-16-2014, 04:44 PM
I got Zant, Lana and Ganondorf's 8-bits a few days ago. I even took a screen of Zant holding up his sealed weapon because I was surprised how easily I did it. If I remember, though, his was only a level 2 mission. Dorf's was far, FAR harder.
The Item Upgrade mixture is a lifesaver. Light Arrows allow you to either spam them with arrows, or just stun them long enough to get away to beat up some mobs for your Special meter.
I always recommend playing a map to the end, even if you think you will fail the damage requirements. I think I've thought I've failed like 10 times where I ended up passing at the end. The new weapons are basically equivalent of Level 3 weapon requirements, which have a higher damage threshold. However, it varies between characters. On the original map, I think Ruto's level three had the same requirements as a level 2, making it harder to most people.
The Item Upgrade mixture is a lifesaver. Light Arrows allow you to either spam them with arrows, or just stun them long enough to get away to beat up some mobs for your Special meter.
I always recommend playing a map to the end, even if you think you will fail the damage requirements. I think I've thought I've failed like 10 times where I ended up passing at the end. The new weapons are basically equivalent of Level 3 weapon requirements, which have a higher damage threshold. However, it varies between characters. On the original map, I think Ruto's level three had the same requirements as a level 2, making it harder to most people.