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@RandomTBush, for your Pokemon Models expansion, can I send the Attacks and Z-Moves .bins to add in to your pack?

I've mapped 65% of those out, using SPICA and source .bin files, including textures + animations.

You posted a models pack for Sun/Moon, Sword Shield, Let's GO and XYORAS here.
https://www.vg-resource.com/thread-25872.html
Animal Crossing: New Horizons:
Alligators / Crocodiles
Alligators / Crocodiles
Eagles
Eagles
Horses
Horses
Ostriches
Ostriches
Tigers
Tigers
Flick
Flick
Gulliver
Gulliver
Orville and Wilbur
Orville and Wilbur


Just a "small" bunch of models I ripped for a friend. Tongue
Awesome!
I wonder if newer stuff will be submitted by the way since it's been a while.
Animal Crossing: New Horizons:
Gullivarrr
Gullivarrr


Completely forgot that I uploaded this model back in July!

Crash Team Racing: Nitro-Fueled:
King Chicken
King Chicken
King Chicken (King Space Chicken)
King Chicken (King Space Chicken)
Iron Checkpoint Crate
Iron Checkpoint Crate
Iron Checkpoint Crate (Wooden)
Iron Checkpoint Crate (Wooden)


And since the update files got decrypted, I've now updated these four with their higher-resolution PlayStation 4 textures (thus converting the section into a PS4 one in the process).
ARMS:
Min Min
Min Min


Mario Golf: Super Rush:
Waluigi
Waluigi


Something old (I ripped Min Min before Gullivarr, and forgot to post her here! Whoops!), something new (my Waluigi bias is showing).
Nice! What tools did you use to get Waluigi from Mario Golf: Super Rush? I might try it.
(06-25-2021, 05:07 PM)DogToon64 Wrote: [ -> ]Nice! What tools did you use to get Waluigi from Mario Golf: Super Rush? I might try it.
Right now, as the archive format is still being figured out, I resorted to memory dumps and manual offset correction to rip Waluigi's model there.
Cripes, I haven't uploaded any new model rips in like two years. Here's something to change that. Ignore the fact this is technically an old submission, uploaded back in April this year.

Mega Man Battle Network Legacy Collection:
MegaMan.EXE
MegaMan.EXE


I've actually got a ton of model script improvements / updates that I've also been meaning to finish up and upload, so that'll happen sometime as well.
Sonic Generations (Sonic X Shadow Generations):
Sonic the Hedgehog (Classic)
Sonic the Hedgehog (Classic)
Sonic the Hedgehog (Classic, Legacy)
Sonic the Hedgehog (Classic, Legacy)
Sonic the Hedgehog (Modern)
Sonic the Hedgehog (Modern)
Sonic the Hedgehog (Modern, Legacy)
Sonic the Hedgehog (Modern, Legacy)
Cream the Rabbit
Cream the Rabbit
Rouge the Bat
Rouge the Bat
Vector the Crocodile
Vector the Crocodile
Chao
Chao
Chao (Dark)
Chao (Dark)
Chao (Hero)
Chao (Hero)
Chao (Special)
Chao (Special)
Shadow the Hedgehog
Shadow the Hedgehog
Chao Items
Chao Items
Rouge the Bat Statue
Rouge the Bat Statue
Shadow the Hedgehog Statue
Shadow the Hedgehog Statue
Sonic the Hedgehog (Classic) Statue
Sonic the Hedgehog (Classic) Statue


Sonic Generations:
Cream the Rabbit
Cream the Rabbit
Rouge the Bat
Rouge the Bat


This batch of models from Sonic X Shadow Generations are, as far as I'm aware, everything that's new for the Sonic Generations half of said game. Turns out that Sega had made adjustments to a bunch of the character models for one reason or another -- more than I'd expected, even changing subtle details like Vector's texture. The changes for them are mentioned in both the submission comments and the credit tags.

And the two models at the bottom from the original game are just re-rips, just to be consistent with the newer game's rips I'd done.
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