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(09-13-2014, 09:55 PM)Tiberious Wrote: [ -> ]Okay. That just wins it.

Are you able to access any model file within the 6th-gen games? If so, it sounds like you've hit the jackpot.
Yep! The only error with my script is it doesn't assign the proper node ID sets for the polygon groups, but I can fill that in manually and I can get the models with their original rigging and whatnot fairly easily now. Smile

Speaking of which, here's another that I uploaded earlier today (was gonna get the others, but I didn't get the time to do so yet). One of my favourites from the first generation (other than Eevee).

Pokémon X/Y:
#029 Nidoran (Female)
#029 Nidoran (Female)
So, I think the only question left is, what ones are you going to extract next?

If my vote counts for anything, I'd place 'em on Lucario, Mega Lucario and Zangoose. Be curious to see how they compare to other models out there.
(09-13-2014, 11:14 PM)Random Talking Bush Wrote: [ -> ]One of my favourites from the first generation (other than Eevee).

Dude, same here brah! Brofist!

What I find most interesting about this model is the fact that it includes black outlines as part of its ear texture. Gives a bit of insight about how the outline feature works in certain scenarios.
They add outlines to certain parts of the textures in most cel-shaded games, actually.
I would like to put in a request for Porygon-Z, Escavalier, and Froakie, if you would. Cute
Catching 'em all, a (very) little at a time.

Pokémon X/Y:

#030 Nidorina
#030 Nidorina
#323 Camerupt
#323 Camerupt
#474 Porygon-Z
#474 Porygon-Z
#648 Meloetta
#648 Meloetta
#704 Goomy
#704 Goomy
These are great!
So someone found out how to rip models from 3DS games, huh? Awesome! Can't wait to see more from this development.
Think we'll be able to snag models from Smash eventually?
(09-18-2014, 11:21 AM)Ton Wrote: [ -> ]Think we'll be able to snag models from Smash eventually?

I've been thinking the same thing ever since I saw SSB4 sprites on TSR.
Oddly I was hoping for something from Paper Mario: Sticker Star eventually. I know a lot seem to think the game is sub-par apparently, but I thought the style was cute at least.

And SSB4 content would be beyond epic. If I could get the Duck Hunt things myself I would.

But please! Don't stop what you're doing. I'm always excited to see what comes next and I love to see updates of such incredible awesomeness.
(09-18-2014, 11:21 AM)Ton Wrote: [ -> ]Think we'll be able to snag models from Smash eventually?
If someone has access to the model files from SSB3DS and sends them my way, I'll take a look at it. For now, I'm stockpiling a bunch of X/Y rips (as well as a few others) for Sunday.
(09-18-2014, 02:21 PM)Random Talking Bush Wrote: [ -> ]I'm stockpiling a bunch of X/Y rips for Sunday.

Okay, we'll wait until then. After all, patience is a virtue.
And then Sunday became Wednesday.

Pokémon X/Y:
#138 Omanyte
#138 Omanyte
#184 Azumarill
#184 Azumarill
#311 Plusle
#311 Plusle
#312 Minun
#312 Minun
#506 Lillipup
#506 Lillipup
#507 Herdier
#507 Herdier
#508 Stoutland
#508 Stoutland
#638 Cobalion
#638 Cobalion
#639 Terrakion
#639 Terrakion
#640 Virizion
#640 Virizion
#647 Keldeo
#647 Keldeo
#656 Froakie
#656 Froakie
#650 Chespin
#650 Chespin
#653 Fennekin
#653 Fennekin
#674 Pancham
#674 Pancham
#700 Sylveon
#700 Sylveon
#702 Dedenne
#702 Dedenne
#703 Carbink
#703 Carbink
#716 Xerneas
#716 Xerneas
#717 Yveltal
#717 Yveltal


And with that, my number of submissions is exactly 300... now why do I have the sudden urge to kick something into a bottomless pit?
RTB, Can you make a 3DS Max script for the game Code Lyoko: Quest for Infinity for PSP to import 3D Models, Textures, Bones & Animations? The file formats are .gcn .cp2 .pc & .psp.
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