That's all for lizards. Right now there's basically two enemies and three bosses left. Yes, this game has very little enemy variety.
The designs in this are pretty good, even if the sprites aren't.
You really saved me the trouble from ripping them. I pretty much gave up after the Saurian enemies and the sewer blob slug thing. (Only appears on hard difficulty)
(04-30-2018, 09:06 AM)Ton Wrote: [ -> ]The designs in this are pretty good, even if the sprites aren't.
The sprites are actually well done, I think. What kills this game is the gameplay.
(04-30-2018, 09:56 AM)Dolphman Wrote: [ -> ]You really saved me the trouble from ripping them. I pretty much gave up after the Saurian enemies and the sewer blob slug thing. (Only appears on hard difficulty)
Wow, didn't knew there was such an enemy (I'm playing this on Cakewalk since it's the only way this game can be mildly enjoyable).
Only mechs and the final boss left now.
So, the penultimate boss is actually amde of multiple parts, like a Metal Slug boss. I'll be skipping it for now since the method I'm using (disdabling background + animget) isn't the best one for this type of thing.
Anyone fancy tile-ripping it with yy-chr:
Trying the program right now. Though I'm confused with how it works as the data is in some weird RGB palettes.
Edit: Says I need a savestate, which I don't have. ^^;
Edit 2: Phew! That's all the parts in the data. I'm sure you'll be able to get the palette for it.
(05-03-2018, 01:49 AM)Dolphman Wrote: [ -> ]Trying the program right now. Though I'm confused with how it works as the data is in some weird RGB palettes.
Edit: Says I need a savestate, which I don't have. ^^;
Edit 2: Phew! That's all the parts in the data. I'm sure you'll be able to get the palette for it.
Thanks for the help, I'll see if I can replace the palette on them!
Really nice effort, Dolphman! Looks like that required lots of time and patience on your part.
That's all enemies ripped!
Moving on.
No idea why I didn't update this one before. Maybe I'll update the Brachion Eye sheet as well.
Maybe we could do a TurboGrafx ripping project in the future.
Gradius-style minigame hidden on a dating sim.