She doesn't need the bounce at the end. It's too forceful for the height she's falling from. Honestly, I think the only problem with this is TOO MANY frames. It's too smooth and long for such a sudden movement.
(08-10-2017, 12:58 AM)Midday-Mew Wrote: [ -> ]The head has too much stutter at the end, and the arms realistically would not move to her sides from that starting pose. They'd probably stay forward, I'd think. Not sure, though.
I made the stutter go two pixels lower is that enough? I also think how the arms move is kinda odd but that's how it goes with super dbz.
(08-10-2017, 08:47 AM)Ton Wrote: [ -> ]She doesn't need the bounce at the end. It's too forceful for the height she's falling from. Honestly, I think the only problem with this is TOO MANY frames. It's too smooth and long for such a sudden movement.
Wait... I've been told to add a stutter but your saying to remove the stutter, well that's pretty confusing for me. The ko's in super dbz are going in slowmotion so that's why my animation is also slow. I'm trying to be as accurate as possible with the original animation as seen here at 13:21
You don't need much stutter if you use it there. The head does not need to change frames, so just rely on the up and down motion itself.
Is this what you mean?
I prefer my previous attempt, this new one looks to stiff in my opinion. Also after watching the super dbz animation again, the previous attempt looks more accurate to the original.
Now chi chi can't only fall but also jump!
I changed the arms and made the dress billow more outward in the falling sprites.
(08-21-2017, 11:46 AM)captainkakarot64 Wrote: [ -> ]Is this what you mean?
I prefer my previous attempt, this new one looks to stiff in my opinion. Also after watching the super dbz animation again, the previous attempt looks more accurate to the original.
Up to you. Depends how much you want to go for dramatic effect vs realism
There is no wrong answer (in my opinion!!).
I see, thanks for the info and I'm leaning more towards the dramatic effect.
Here's some random poses I made for chi chi including the pose you see in most of her artwork. I also changed kid goku's hair and kid krillin's eyebrows.
I finally made a running animation of chi chi
This took forever to finish but I'm happy with the result.
Since I can use chi chi as a template for bulma, I made a few sprites of bulma to test how the legs would look like if you remove the dress, I also changed the side view arm and here's the result.
While I was making this I realized chi chi's arms were a bit too long and her torso's a bit too thick in the side view. As a result I had to change all of that (by the way I adjusted bulma first) so now I can finally move on.
Just making a fighting pose would be pretty useless without a punch right? So here it is.
Nice! This is coming along really well!