12-06-2015, 09:27 AM
12-06-2015, 10:33 AM
I think he needs a windup frame before #9. If you're looking for a breakdown of his Smash Bros animations you can probably find them on some Smash sites like Smashboards. Maybe?
12-06-2015, 03:34 PM
Yes, it does. Thank you.
12-07-2015, 10:06 PM
Well, there goes an entire afternoon. Tried to make it as close as possible, but it looks kind of... choppy. At the same time, I'm afraid adding more frames will bog down the animation.
12-07-2015, 11:22 PM
The forms aren't very consistent throughout the animation.
12-08-2015, 12:00 AM
Any suggestions? I nearly followed the animated screen capture to the letter, you know.
12-08-2015, 02:37 AM
I'm a bit new to animation myself, so my suggestions may be hit or miss... but I figured I'd give it a shot if means helping someone out.
Comparing each frame to the other I noticed a few things that may (or may not) help you out with the consistency.
Frame 4's hair seems to be a bit too lengthy. Frames 12-14 might share a similar problem, though I'm not fully sure.
Frame 6 might benefit if its head is slightly turned towards the position in frame 7.
Frames 8-10 look a bit off given the angle in Frame 7 and in frame 11.
Frame 14's arm+hand might need to be wider.
Frame 16's left arm+ hand look kind of off. Kind of like the wrist, and maybe even the elbow, are bent and angled weirdly respectively.
I hope that my input can help somewhat, even if not directly.
Comparing each frame to the other I noticed a few things that may (or may not) help you out with the consistency.
Frame 4's hair seems to be a bit too lengthy. Frames 12-14 might share a similar problem, though I'm not fully sure.
Frame 6 might benefit if its head is slightly turned towards the position in frame 7.
Frames 8-10 look a bit off given the angle in Frame 7 and in frame 11.
Frame 14's arm+hand might need to be wider.
Frame 16's left arm+ hand look kind of off. Kind of like the wrist, and maybe even the elbow, are bent and angled weirdly respectively.
I hope that my input can help somewhat, even if not directly.
12-08-2015, 09:31 PM
I made some corrections. Any better?
The other animations I need to do for him are:
Breathing Fire
Spinning Fortress
Upward Shell Spike (I forget what it's called, this is mainly used to stop you from jumping over him on the ground)
Jump
Unconscious
The other animations I need to do for him are:
Breathing Fire
Spinning Fortress
Upward Shell Spike (I forget what it's called, this is mainly used to stop you from jumping over him on the ground)
Jump
Unconscious
12-08-2015, 11:30 PM
I quickly put together this "blunt impact effect" loosely based on the Smash Bros. effect. It should've been done a long time ago and I should probably do one for a cutting impact effect.
12-09-2015, 10:42 AM
Looking better. The one thing I notice is that the shading on his left leg (our right) might need to be adjusted in a few frames.
In the prima's official strategy guide, his "Upward Shell Spike" is called "Shell Shock" (Provided you're talking about his up smash attack), although a google search of this provided little connections. (Most sites/people just call it his Up Smash attack)
In the prima's official strategy guide, his "Upward Shell Spike" is called "Shell Shock" (Provided you're talking about his up smash attack), although a google search of this provided little connections. (Most sites/people just call it his Up Smash attack)
12-09-2015, 06:57 PM
Going by SSB4's custom moves menu, it's called "Whirling Fortress".
12-09-2015, 08:41 PM
Oh, right, sorry. I haven't played Smash in forever. n_n;
12-09-2015, 09:18 PM
i couldnt really read the original animation well, so i made an edit of the animation by removing some frames and fiddling with delays.
of course, it looks a little jittery, and thats because i didnt really change the sprites themselves. im sure you can mess around with that.
of course, it looks a little jittery, and thats because i didnt really change the sprites themselves. im sure you can mess around with that.
01-21-2016, 10:31 PM
Been a while, but took a break from Bowser to do this small sheet for Lady Blackpearl from Legend of Mana.
Also, thanks Recme for fixing my animation. I think I'll need to add shadows to the spikes on his shell in some frames where he's missing them.
Also, thanks Recme for fixing my animation. I think I'll need to add shadows to the spikes on his shell in some frames where he's missing them.
01-24-2016, 11:16 PM
Here's another update. The Chronomage from Aria of Sorrow is now a boss.