08-18-2014, 09:50 AM
Please read the entire first post before adding sheets.
So when I was ripping from Zoids Saga DS: Legend of Arcadia, I realized that the game was simple enough and had enough sheets left to warrant a ripping project!
Below I will outline the process towards ripping the sprites, where to find them in the game, and all the tools you will need to help.
How to rip:
What you will need:
-Tinke
-Zoids Saga DS: Legend of Arcadia (you will have to find this on your own)
-Any image editing software (obviously)
Steps:
1. Open up "Tinke.exe" and select the rom file in the following window.
2. Navigate to the "zoids" folder and open the corresponding folder for the zoid you are ripping (from the list below).
3. Unpack "z###_i_LZ.bin" "z###_m_LZ.bin" and "z###_p_narc_LZ.bin" by selecting the file and pressing the letter d.
4. Unpack the new file that has appeared from the "z###_p_narc_LZ.bin" file.
5. From here, press p on the "z###_p_narc_LZ_0.bin" file, then t on the "z###_i_LZ.bin" file, and finally m on the "z###_m_LZ.bin" file. This should bring up the sprite.
6. Open up your image editing software, and past the image onto a new document. (Tinke copies the image for you)
7. Repeat step 5-6 for all of the p files to get each of the palettes.
8. Now scroll up to the top of the folder list in the "zoids" folder that you opened earlier, and open up the "cz" folder.
9. Repeat step 2, and press t on the file that is inside. This should bring up a sprite.
10. In the new section that popped up below the sprite, change the "Width:" to 128 and "Height:" to 64.
11. Repeat steps 6-7, using the p files from before and the i file from the previous step.
12. Once all of the sprites are on your sheet (16 to 48 total), add a simple credit tag, and you are done!
Note: Remember to keep your sprite sheet organized. Here is a quick example format to give you an idea
Also, for the sake of icon consistency if you could place the sprites that have shadows directly on the bottom line of the icon space, I would be extremely happy (so there is no blank space between the purple background and the bottom). Definitely not mandatory, just a bit of my perfectionist side kicking in.
Suggestion:
-In order to give enough people time to participate, I would appreciate if everyone (myself included) limits to claiming 5 zoids at a time.
-If you are someone who is either just getting started with ripping or is even have the slightest interest in contributing to the site, I suggest giving this a shot. It is very straightforward and doesn't take long at all to whip up a sheet.
Claim sheets here: https://docs.google.com/spreadsheets/d/1...sp=sharing
So that seems to be about it! I look forward to seeing the progress on ripping from this game, good luck!
So when I was ripping from Zoids Saga DS: Legend of Arcadia, I realized that the game was simple enough and had enough sheets left to warrant a ripping project!
Below I will outline the process towards ripping the sprites, where to find them in the game, and all the tools you will need to help.
How to rip:
What you will need:
-Tinke
-Zoids Saga DS: Legend of Arcadia (you will have to find this on your own)
-Any image editing software (obviously)
Steps:
1. Open up "Tinke.exe" and select the rom file in the following window.
2. Navigate to the "zoids" folder and open the corresponding folder for the zoid you are ripping (from the list below).
3. Unpack "z###_i_LZ.bin" "z###_m_LZ.bin" and "z###_p_narc_LZ.bin" by selecting the file and pressing the letter d.
4. Unpack the new file that has appeared from the "z###_p_narc_LZ.bin" file.
5. From here, press p on the "z###_p_narc_LZ_0.bin" file, then t on the "z###_i_LZ.bin" file, and finally m on the "z###_m_LZ.bin" file. This should bring up the sprite.
6. Open up your image editing software, and past the image onto a new document. (Tinke copies the image for you)
7. Repeat step 5-6 for all of the p files to get each of the palettes.
8. Now scroll up to the top of the folder list in the "zoids" folder that you opened earlier, and open up the "cz" folder.
9. Repeat step 2, and press t on the file that is inside. This should bring up a sprite.
10. In the new section that popped up below the sprite, change the "Width:" to 128 and "Height:" to 64.
11. Repeat steps 6-7, using the p files from before and the i file from the previous step.
12. Once all of the sprites are on your sheet (16 to 48 total), add a simple credit tag, and you are done!
Note: Remember to keep your sprite sheet organized. Here is a quick example format to give you an idea
Also, for the sake of icon consistency if you could place the sprites that have shadows directly on the bottom line of the icon space, I would be extremely happy (so there is no blank space between the purple background and the bottom). Definitely not mandatory, just a bit of my perfectionist side kicking in.
Suggestion:
-In order to give enough people time to participate, I would appreciate if everyone (myself included) limits to claiming 5 zoids at a time.
-If you are someone who is either just getting started with ripping or is even have the slightest interest in contributing to the site, I suggest giving this a shot. It is very straightforward and doesn't take long at all to whip up a sheet.
Claim sheets here: https://docs.google.com/spreadsheets/d/1...sp=sharing
So that seems to be about it! I look forward to seeing the progress on ripping from this game, good luck!