Well, it turns out I missed a frame of animation in all the sheets I've done so far, so now I got to go back and edit them all.
But these new ones are okay:
I'll see what I can do about getting the incline sprites for the Samus/Mario statues, can't guarantee it'll be anytime soon though. Speaking of which, the sprites for the opposite-facing inclines are actually different and not just a simple 90-degree rotation.
Well, except for the star-block and flexy guy statues, which are just mirrored. Check for yourself with the sprites here to see what I mean.
Sorry for the double-post, but I got one!
And a fixed flat-ground sprite for the same statue. Too bad I wasn't in the right area for the other-angled sprite at the time. Now to go through that randomness again...
At least I found a better spot which'll help for both angles for the next time.
Oh wow, you must either have the patience of a god or be EXTREMELY lucky, because I literally sat in one place sitting the same button for HOURS trying to get either Samus or Mario to appear. I will add these to the sheet and give you credit for them some time tomorrow.
As for today's update we get a random boss because he goes hand in hand with the next ability I ripped:
Interesting thing I noticed about Heavy Lobster: When he is in his default gold color scheme, his foreground foot has a lighter color scheme while his back foot is darker, which makes sense because it would be in shadow. But for some reason when you paint him red his background foot becomes the lighter foot and his foreground foot is shadowy. A bit of an oversight on the programmer's part I'm sure.
Man Jermungandr, I'm digging your revisions! Looking forward to what else you got in store! Quick Question, Which Frames are you missing in your Previous Sheets exactly? Looked Complete to me.
Sorry this took so long. I hadn't been feeling very good lately.
I did update the stone ability along with credit for Bush but I haven't uploaded it yet. Waiting to see if I can get anything else I'm missing first.
Here's a couple simple sheets that are new and not just an update:
Well! So I logged into the forum today and found that someone left me a little Christmas present:
Random Talking Bush Wrote:
So here's a little update for you:
Looks like Samus' slope sprite just gets flipped while Mario's doesn't ... strange since Samus has always had a specific gun arm and you wouldn't think Mario's victory-sign arm would be as important ...
Thank you so much RTB! You must have
incredible patience to pull this off. Either that or you're just batshit insane, which I am totally okay with.
Massive updates to some old sheets, plus a few new things for KDL2:
Player:
Maps:
Scenes:
I did most of these during my vacation, because I had literally nothing better to do.
Some things worth noting:
- The parasol sprites used in the Level 1 skit are different from the ones used in-game.
- Parasol Kirby has some unique sprites for entering doors, with his hand up so he can hold the parasol. However they forgot to actually attach the parasol to his hand during the sequence.
- Dedede's open mouth is technically a sprite overlaying the background image. You can see this easily if you play the game on a Game Boy Color or Advance.
So while I making my Bubble Bobble themed Mario Maker levels, I couldn't help but notice our section for the NES version of the game was completely bare. Not only that, but it's difficult to find a number of the sprite in non-JPEGed condition elsewhere on the web as well. Seeing as Bubble Bobble is one of my all time favorite childhood games, I decided to rectify the situation.
I am well aware that everyone could care less.
[EDIT] I accidentally uploaded the wrong file for the Tiles sheet. I sent a revision request so hopefully that will get fixed soon.
(10-05-2015, 10:15 PM)Jermungandr Wrote: [ -> ][EDIT] I accidentally uploaded the wrong file for the Tiles sheet. I sent a revision request so hopefully that will get fixed soon.
Went and accepted it.
Thanks for all that, by the way!
Very cool! Always happy to see your rips!