My only request is that someone do Araquanid please
Which program is recommended to rip these?
Ohana seems to be a bit of a hit&miss or im doing something stupidly wrong
(Also doesn't seem to load any OR/AS + X&Y Characters)
Also, anybody has / knows where to get map files?
I need to extract that place you first battle your rival in OmegaRuby/AlphaSapphire above the 1st town near your home
(or any part of those 3 areas, infact)
Can´t wait for the Steelix/Mega Steelix model, it makes me really happy to see it in the to-do list already, amazing job so far!
It really takes a huge ammount of dedication to commit to the task of ripping all of these Pokemon, keep it up mate(s)!
Is there somewhere I can download say town stuff? I can only find models for pokemon and people. I need the files for fortree city.
Hi there, I'm trying to import models from SPICA into blender/3dsmax, but I'm having issues with the UV mapping. The UV map that SPICA exports seems to only be the UV for the normal map, with no UV for the diffuse map? If anyone has any experience with this I would appreciate the help. Thanks!
(08-22-2018, 08:13 AM)RumblingRose Wrote: [ -> ]Hi there, I'm trying to import models from SPICA into blender/3dsmax, but I'm having issues with the UV mapping. The UV map that SPICA exports seems to only be the UV for the normal map, with no UV for the diffuse map? If anyone has any experience with this I would appreciate the help. Thanks!
There are no other UV maps. The game uses a texture settings to display the textures the correct way.
You have to set the x scaling to 2 and set the x tiling setting to "mirror".
An other possibility is to modify the texture as described
here by igniscitrinus to match these settings.
I have a problem with the bones and animations in Blender.
After importing a Sun/Moon .dae model and animation from the latest Spica into Blender 2.79b:
Using the import options "find bone chains" or "auto connect" allows the model to be posable but makes animations messed up.
Animations work fine when the bones are left unconnected(by not selecting the above options). However, the bones are then VERY tiny and are only visible as dots in stick view. Moving a bone in pose mode just stretches the model weirdly and it can't be posed this way.
How can I get a posable model that also works with animations exported with Spica? Sorry for being a noob.
i know its only been out for a short time but has any progress been made on ripping from let's go eevee and pikachu? im mostly interested in the player models since the pokemon dont look too different from us/um
(11-14-2018, 04:46 AM)Supurreme Wrote: [ -> ]i know its only been out for a short time but has any progress been made on ripping from let's go eevee and pikachu? im mostly interested in the player models since the pokemon dont look too different from us/um
Yes, I'll have a script for those sometime after the official release.
(11-14-2018, 02:32 PM)Random Talking Bush Wrote: [ -> ]Yes, I'll have a script for those sometime after the official release.
Will that also mean you will posting up the models and textures files for LGP and LGE in the OP just like you did with the 3DS games' models and textures?
I would like to know if there are differences in the textures aside from the textures being higher quality than the original 3DS games textures.
(11-14-2018, 07:23 PM)Yunpol Wrote: [ -> ]Will that also mean you will posting up the models and textures files for LGP and LGE in the OP just like you did with the 3DS games' models and textures?
I would like to know if there are differences in the textures aside from the textures being higher quality than the original 3DS games textures.
Yep! I'm currently in the process of extracting 'em all, setting up proper(-ish) filenames and testing. And yeah, the textures are very different than the 3DS games'.
(11-14-2018, 07:40 PM)The Prawn Wrote: [ -> ]Release date for script: https://www.youtube.com/watch?v=vbb9MPYT23Y
If you say so.
(11-14-2018, 08:50 PM)Random Talking Bush Wrote: [ -> ]Yep! I'm currently in the process of extracting 'em all, setting up proper(-ish) filenames and testing. And yeah, the textures are very different than the 3DS games'.
Great to hear that you are already extracting the models and textures.
With the textures from LGE/LGP being mostly different from the 3DS games, so that basically means I can't just simply put in a set of Vulpix textures from LGE/LGP for example and then just slap into a Vulpix model from the 3DS games if I am correct.
Alright, it's pretty informative that ain't simple as doing that.
EDIT: It turns out the UV maps for LGPE are compatible with the 3DS models. So, I guess that answers that question.