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is there any way to get the second uv map for the partner pokemon outfits?
(11-21-2018, 07:31 AM)mem0ry Wrote: [ -> ]When I try to import larger field maps from PMLG (area06/town007_00, area02/town001_00 for example) some texture fails to load. According to 3DS Max "null.png" is missing, it works with the room map models but I always experience this issue when I try to import a larger field map model, any idea why this happens?

[Image: dBfZMlb.png]

[Image: wBl9a75.png]

Could you solve this problem with the maps?
Do we know how to get the animations for the Pokemon and trainers for Let's Go?
where would i go to ask for a reccomendation for ripping models from Pokemon Black and White???  Embarassed

it is VERY incomplete if nobody's noticed

and i tried ripping them myself, but im on a mac so that makes it WAY harder than it should be.
Hi, everyone. Make sure not to forget Serperior Smile
(12-11-2018, 06:58 AM)Gamer1234567890 Wrote: [ -> ]Hi, everyone.  Make sure not to forget Serperior Smile

Serperior is already on there, it's in the Pokemon X and Y section.
Alright, Maybe I am missing it entirely, but I am quite confused on how to deal with PMLG data. I have the info I need for textures, but how exactly do I go about models, Mainly of the overworld variety (Pallet Town, Route 1, etc), and animations (if anims are possible)?
If it is of any help, target direction is into Unity, though I can go intermediate like Blender or Max (though for max I would need to know a minimum version as I am already going to have to update it to at least 2012 or higher for another project I am doing.
Hey How would I fix the UV's for pokemon models like the Eevee Buddy model? They seem to be broken :/
Does anybody know where the textures for the Buddy Pokemon's clothing are located? I have located the textures for the things like accessories and hats, but not the ones for the shirts.
Is there any progress on map ripping?

do people created a separate thread?

thanks
I would like to see the Partner Eevee ripped, as well as Meltan and Melmetal, please.
(01-21-2019, 09:22 AM)arashi99 Wrote: [ -> ]Is there any progress on map ripping?

do people created a separate thread?

thanks
Hello, i'm almost done with learning shaders 
[Image: Reglages_graphiques.png?width=512&height=255]

For the moment my sea shader look like shit :

Click here to see



I'm still struggling with some animated materials like charmander's  flame on his tail, i made 2 shaders, 1 for the core and 1 for the shell but i can't figure how to blend the shell's shader on top of the core one.
Any idea on this ?
I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error.
Anyone have a step-by-step guide?
(02-15-2019, 06:33 PM)ninetalescommander Wrote: [ -> ]I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error.
Anyone have a step-by-step guide?

There is no need for a guide really

1 - Run script PokemonLetsGo_GFBMDL in 3DSMAX.
2 - Choose the model you want.
3 - Wait until its done (It can take a while for the map models).
4 - Depends on your goal, you can keep using it in 3dmax, you can export it as FBX if you prefer to use blender... Or in a game engine ? Its up to u.

Maybe i'm wrong but Ohana was only for x/y to (u)sun/moon no ?
(i did not use ohana or spica for lets go coz it wasn't necessary at all for me)

Question about ohana/spica, can it export animated materials ? (as shader code or something ?)
(02-16-2019, 04:59 AM)Demothene Wrote: [ -> ]
(02-15-2019, 06:33 PM)ninetalescommander Wrote: [ -> ]I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error.
Anyone have a step-by-step guide?

There is no need for a guide really

1 - Run script PokemonLetsGo_GFBMDL in 3DSMAX.
2 - Choose the model you want.
3 - Wait until its done (It can take a while for the map models).
4 - Depends on your goal, you can keep using it in 3dmax, you can export it as FBX if you prefer to use blender... Or in a game engine ? Its up to u.

Maybe i'm wrong but Ohana was only for x/y to (u)sun/moon no ?
(i did not use ohana or spica for lets go coz it wasn't necessary at all for me)

Question about ohana/spica, can it export animated materials ? (as shader code or something ?)

3DS Max isn't listed in the "things you'll need" list so I assumed I wouldn't need that.
Sadly for me that's a dead end as I don't have that kind of cash lying around.

Actually, the only thing I want is the Eevee Buddy Model so if any admin reading this can put it on the website, I'd really appreciate it.