is there any way to get the second uv map for the partner pokemon outfits?
(11-21-2018, 07:31 AM)mem0ry Wrote: [ -> ]When I try to import larger field maps from PMLG (area06/town007_00, area02/town001_00 for example) some texture fails to load. According to 3DS Max "null.png" is missing, it works with the room map models but I always experience this issue when I try to import a larger field map model, any idea why this happens?
Could you solve this problem with the maps?
Do we know how to get the animations for the Pokemon and trainers for Let's Go?
where would i go to ask for a reccomendation for ripping models from Pokemon Black and White???
it is VERY incomplete if nobody's noticed
and i tried ripping them myself, but im on a mac so that makes it WAY harder than it should be.
Hi, everyone. Make sure not to forget Serperior
(12-11-2018, 06:58 AM)Gamer1234567890 Wrote: [ -> ]Hi, everyone. Make sure not to forget Serperior
Serperior is already on there, it's in the Pokemon X and Y section.
Alright, Maybe I am missing it entirely, but I am quite confused on how to deal with PMLG data. I have the info I need for textures, but how exactly do I go about models, Mainly of the overworld variety (Pallet Town, Route 1, etc), and animations (if anims are possible)?
If it is of any help, target direction is into Unity, though I can go intermediate like Blender or Max (though for max I would need to know a minimum version as I am already going to have to update it to at least 2012 or higher for another project I am doing.
Hey How would I fix the UV's for pokemon models like the Eevee Buddy model? They seem to be broken :/
Does anybody know where the textures for the Buddy Pokemon's clothing are located? I have located the textures for the things like accessories and hats, but not the ones for the shirts.
Is there any progress on map ripping?
do people created a separate thread?
thanks
I would like to see the Partner Eevee ripped, as well as Meltan and Melmetal, please.
(01-21-2019, 09:22 AM)arashi99 Wrote: [ -> ]Is there any progress on map ripping?
do people created a separate thread?
thanks
Hello, i'm almost done with learning shaders
For the moment my sea shader look like shit :
Click here to see
I'm still struggling with some animated materials like charmander's flame on his tail, i made 2 shaders, 1 for the core and 1 for the shell but i can't figure how to blend the shell's shader on top of the core one.
Any idea on this ?
I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error.
Anyone have a step-by-step guide?
(02-15-2019, 06:33 PM)ninetalescommander Wrote: [ -> ]I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error.
Anyone have a step-by-step guide?
There is no need for a guide really
1 - Run script PokemonLetsGo_GFBMDL in 3DSMAX.
2 - Choose the model you want.
3 - Wait until its done (It can take a while for the map models).
4 - Depends on your goal, you can keep using it in 3dmax, you can export it as FBX if you prefer to use blender... Or in a game engine ? Its up to u.
Maybe i'm wrong but Ohana was only for x/y to (u)sun/moon no ?
(i did not use ohana or spica for lets go coz it wasn't necessary at all for me)
Question about ohana/spica, can it export animated materials ? (as shader code or something ?)
(02-16-2019, 04:59 AM)Demothene Wrote: [ -> ] (02-15-2019, 06:33 PM)ninetalescommander Wrote: [ -> ]I just recently decided to have a go at this but I'm already stuck; What exactly do I do to get the models? I have OHana and the PokemonLetsGo_GFBMDL script but no clue what to do with them. I assumed it would be like with the Smash Bros Models with QuickBMS but when I try that, I get an error.
Anyone have a step-by-step guide?
There is no need for a guide really
1 - Run script PokemonLetsGo_GFBMDL in 3DSMAX.
2 - Choose the model you want.
3 - Wait until its done (It can take a while for the map models).
4 - Depends on your goal, you can keep using it in 3dmax, you can export it as FBX if you prefer to use blender... Or in a game engine ? Its up to u.
Maybe i'm wrong but Ohana was only for x/y to (u)sun/moon no ?
(i did not use ohana or spica for lets go coz it wasn't necessary at all for me)
Question about ohana/spica, can it export animated materials ? (as shader code or something ?)
3DS Max isn't listed in the "things you'll need" list so I assumed I wouldn't need that.
Sadly for me that's a dead end as I don't have that kind of cash lying around.
Actually, the only thing I want is the Eevee Buddy Model so if any admin reading this can put it on the website, I'd really appreciate it.