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I wonder when animations are coming, since its already in smash ultimate.
Wink
Hello  !  Your work is A-MA-ZING  !  But I have one question ... Could you upload Pokemon Lets Go Trainers's animations  please  ?
I don't mean to sound like a broken record, but, um... my requests?
Ok i made a request for Araquanid almost a Year ago is anybody on here remotely working on Araquanid at all
(02-19-2019, 08:50 PM)SporemanJake Wrote: [ -> ]Ok i made a request for Araquanid almost a Year ago is anybody on here remotely working on Araquanid at all

Hi, I don't know how to properly upload on this website but just I saw your message and made it. It seems like its head bubble is the same material as the body, so you probably want to assign another material to it or just remove it (or tell me and I can remove it too). Animations should be included and they all seem to work. I haven't touched my script in a while and I don't remember if the normal maps are correct, but if they're not it should be very easy to fix.

dropbox link
(02-21-2019, 05:35 PM)c3bd6078fb Wrote: [ -> ]
(02-19-2019, 08:50 PM)SporemanJake Wrote: [ -> ]Ok i made a request for Araquanid almost a Year ago is anybody on here remotely working on Araquanid at all

Hi, I don't know how to properly upload on this website but just I saw your message and made it. It seems like its head bubble is the same material as the body, so you probably want to assign another material to it or just remove it (or tell me and I can remove it too). Animations should be included and they all seem to work. I haven't touched my script in a while and I don't remember if the normal maps are correct, but if they're not it should be very easy to fix.

dropbox link

Thanks
Anybody know where i can find the map objects (doors for example) from Let's go?
(02-22-2019, 05:38 AM)New3DsSuchti Wrote: [ -> ]Anybody know where i can find the map objects (doors for example) from Let's go?

PMLG-FieldMaps.zip has lot of doors and grass models in the folder "buildmodels"
I would like to have all the animations the overworld trainers in ORAS use. And other question, do they have more facial expressions (like blinking)?
(02-22-2019, 11:50 AM)c3bd6078fb Wrote: [ -> ]
(02-22-2019, 05:38 AM)New3DsSuchti Wrote: [ -> ]Anybody know where i can find the map objects (doors for example) from Let's go?

PMLG-FieldMaps.zip has lot of doors and grass models in the folder "buildmodels"

Thank you ^w^
The location was "RomFs\bin\archive\field\buildmodel.gfpak"
Is there anyway to get not only the models but the smd animations? I'm sure someone asked that but there are 143 pages xD
Um, Hi, I'm new here. I've been trying to use Ohana3Ds Rebirth to import the Chimchar line to blender. As seen in this video https://youtu.be/qAQA7sqRVcc, I'm supposed to be able to get the textures and animations, but I can't figure it out. Can anyone help? I saw that you're doing requests, can I put in a request for the Chimchar line?
I'm currently testing out Blender Cycles render with ORAS models. Every single pokemon model package on Models Resource has the color texture, normals texture and a Body2 texture. How does one use this texture? Particularly in Blender node setup?
Also, any way to smooth up the shading on the model so it isn't blocky looking? Thanks.

Attached photo for ref
(03-06-2019, 07:34 PM)Blackshadows57 Wrote: [ -> ]Um, Hi, I'm new here. I've been trying to use Ohana3Ds Rebirth to import the Chimchar line to blender. As seen in this video https://youtu.be/qAQA7sqRVcc, I'm supposed to be able to get the textures and animations, but I can't figure it out. Can anyone help? I saw that you're doing requests, can I put in a request for the Chimchar line?

I did a tutorial in GBATemp for exporting every 3DS model + anim into unity, using blender as fbx exporter.

Anyway, any clue about exporting PLGE animations?
I would like to request the Partner Eevee (I especially want to see the textures of the female's tail).