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Uh hey! I’ve been looking for X/Y playermodel outfits... but not actually *all* of those.
Does anyone know of a source for the pyjama playermodels? They seem to be different to the others. It’s mainly Calem I’m looking for, though.
Ohana3DS is for some reason saying it can't extract bin files, even though I swear it's done so in the past. What's going on? Did it update when I wasn't looking?
The source code of SM got leaked and in the files is an unused trainer, which I would like to convert.
Sadly the format is .gfmdl, so I cannot open it with RTB's script or SwitchToolbox

I uploaded the model here: {snip, can't link to leaked assets here}
would be great, if someone can find a way, to convert it.
^ It's because the model is actually an XML file. Can't help you with that unfortunately.
(10-17-2020, 04:40 PM)Random Talking Bush Wrote: [ -> ]^ It's because the model is actually an XML file. Can't help you with that unfortunately.


I figured that out meanwhile, yeah
Luckily someone from Discord where able to convert it

Also sorry, if I broke any rules with the linked files from previous post
I reveal that Magnezone's body and Dewpider's eyes have wrong textures, as well as fire Pokemon (like Darmanitan), which can have alpha textures like the eyeposing and glowing one. It not the same as 3DS one but it likely an error.
(10-17-2020, 10:03 PM)New3DsSuchti Wrote: [ -> ]
(10-17-2020, 04:40 PM)Random Talking Bush Wrote: [ -> ]^ It's because the model is actually an XML file. Can't help you with that unfortunately.


I figured that out meanwhile, yeah
Luckily someone from Discord where able to convert it

Also sorry, if I broke any rules with the linked files from previous post

That's so cool!
(10-17-2020, 04:40 PM)Random Talking Bush Wrote: [ -> ]^ It's because the model is actually an XML file. Can't help you with that unfortunately.

PLGPE animations now work on toolbox. Could you update the script to parse GFBAnims?

In case anyone wants to check PLGPE Animations: https://youtu.be/Ps06VW6J_Q4
Hello! How can I access the second channel in Pokemon Sword and Shield Pokemon models? All of UV does not align with the COL texture
The folder in the first post has been updated with the Crown Tundra Pokémon and trainer models now. Odd how there's still a gap in the internal numbering for the Pokémon even after both DLCs were released. Thinking

(10-20-2020, 10:27 PM)ZeldaOfTriforce Wrote: [ -> ]Hello! How can I access the second channel in Pokemon Sword and Shield Pokemon models? All of UV does not align with the COL texture

The second UV channel is usually just for the eye textures if I recall. But anyway, if a texture doesn't look correct, you'll either need to edit the texture directly to mirror it (open it in an image editing program, extend the horizontal canvas size to double that of the original and paste a mirrored copy in the other half), or by applying a horizontal mirror onto the material. Check out some of the models on The Models Resource already if you need an example of that.
I trying to open the model in 3ds Max 2021, but the full model is missing. Is the script was fixed like in 3ds Max 2020?
Hi! I´ve been trying to port G-Max Inteleon to SFM (for personal use, mind you) and I´ve got almost everything but I want to make bodygroup for the eyes, and I don´t know how to export the .smd file with the specific eye texture needed. (I´m using Blender btw)

Any help is appreciated!
Is there a script to import to blender?
If it helps, I used the MMD Import-Export tools.
Hello! When I extract a .gfpak with switch tools and try to import a .gfbmdl with RandomTBush Script It shows error and does not import the model How I can fix this?

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