(02-05-2022, 05:10 AM)Sneakyerz Wrote: [ -> ]How do I bake the .lym file onto the Albedo texture so that the Pokemon has it's original color? The 3DS MAX script works fine for me when I import models, just that I don't know how to work with .lym files, I want to merge the .lym with the Albedo texture for using the model and textures in other programs.
Also, how can I even obtain the original color values from the files RTB provided?
the LYM texture is a color assignment texture.
I explained how it worked in blender in this post:
https://www.vg-resource.com/thread-25872...#pid671598
and you'll have to assign the color values manually, rather than it being decided for you.
I suggest getting references from online, or using the textures ripped from other games, and using the color picker/eyedropper tool to assign color.
(02-05-2022, 05:16 AM)cardue Wrote: [ -> ]d45a0b22df530dfb757f753b18058987.png
How to fix this broken texture?
Blender
Also when I exported as fbx and load into blender, bone is broken.
So much appreciate for helping this noob...
The broken texture is because of a problem called 'half a texture'
https://imgur.com/a/SFl55by
as you can see in the image, the color assignment is all whack because the UVs cover the entirety of the texture. to fix this in blender, all you'll need to do is:
https://imgur.com/a/dTd6OwS
add another UV map in the menu i showed in the pic, and once you done that, in the UV Editing tab/menu, you can freely edit the UVs.
https://imgur.com/a/2BFxVUT
however, before you start doing that, i want you to change the pivot to 3D Cursor, as shown in the image above.
now that you've done that, you can edit the UVs.
https://imgur.com/a/L61AEGO
Select all the UVs, and click your keyboard keys in the following order to resize them: [S] to activate scale, [X] to lock the scale to the X axis, and then [2] to scale the texture by 2.
once you've done that, it should look like the image above.
now, you'll still see that it has the broken texture problem on the model, this is fine because we're not done yet.
https://imgur.com/a/lH1rhAL
I want you to move the 3d cursor as close to the bottom right corner as possible. zooming in and clicking on the corner itself will also help in doing that.
once you've done that, you can select the entire half of the UVs that are not on the texture.
https://imgur.com/a/VoZN0at
now, since the UV cursor is in the bottom right corner, all you need to do is Right-click>Mirror X
https://imgur.com/a/AVhZbvF
once that's done, it should look like the second image above.
https://imgur.com/a/KXk38a3
however, the texture is still broken. this is because it's using the original UVs. and to fix this, you can do this:
https://imgur.com/a/vBi4ekO
Add in a UV Map node in the shader editor screen, connect the UV Map output into the Texture's input, and then change the value in the UV Map node to UVMap that was created earlier.
and now that you've done that, the model should be fixed!
https://imgur.com/a/kMsWxjm
Something i should note: you'll have to do this every time there's half a LYM texture in there
(02-05-2022, 05:16 AM)cardue Wrote: [ -> ]Blender
Also when I exported as fbx and load into blender, bone is broken.
So much appreciate for helping this noob...
and to answer the second part of your question: it always looks like this in blender.
https://imgur.com/a/fkjvh1M
i hate it a lot, and the only way to fix it is to manually move the bones into the right spots, and i just don't wanna bother with that. otherwise, the model is completely fine.