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(07-10-2024, 08:41 PM)Rispwind Wrote: [ -> ]I was hoping that I could get some assistance. I have been working on extracting a variety of models and animations from SwSh, LGPE, and BDSP. Now I've been working on Scarlet and Violet. (To clarify, I've been exporting models to DAE files and animations to SMD files in Toolbox)
I dumped my RomFS from my Switch and used the "SCVI_Extract" tool by FullLifeGames on GitHub, but I've now found myself stuck.
In Switch Toolbox I can view textures, but the models and animations are not viewable.
I'm looking particularly to get the models and animations for trainers implemented in Teal Mask and Indigo Disk (if anyone has already extracted those). Otherwise, I'd like some assistance in how I could access these files.
Thanks in advance!

[Image: screenshot-2024-07-10-183027.png]
Jumping in here cause this is where I'm stuck as well, I tried finding a different converter for the s/v animation files but there were almost no results online for .tracm/.tranm/.traef files, if anyone has the answer that would be awesome
I'm not sure what's going on, but for some reason the textures don't export correctly. Here's a diffuse texture for the Legends Arceus Pikachu model. Since it's a body texture, it should be yellow, but for some reason it's white with a couple dark pink spots. What am I doing wrong here?
(07-26-2024, 12:21 PM)DrJanitor Wrote: [ -> ]I'm not sure what's going on, but for some reason the textures don't export correctly. Here's a diffuse texture for the Legends Arceus Pikachu model. Since it's a body texture, it should be yellow, but for some reason it's white with a couple dark pink spots. What am I doing wrong here?

FYI, this is only happening with the Legends Arceus models. The other games are working fine.
(07-27-2024, 03:46 PM)DrJanitor Wrote: [ -> ]
(07-26-2024, 12:21 PM)DrJanitor Wrote: [ -> ]I'm not sure what's going on, but for some reason the textures don't export correctly. Here's a diffuse texture for the Legends Arceus Pikachu model. Since it's a body texture, it should be yellow, but for some reason it's white with a couple dark pink spots. What am I doing wrong here?

FYI, this is only happening with the Legends Arceus models. The other games are working fine.

this happens cause they use LYM to color the texture
Update for Pokémon TRMDL Blender Importer published~

https://github.com/ChicoEevee/Pokemon-Sw...ag/publish

Material making was remade video importing the models: https://x.com/ElChicoEevee/status/1818460413094207560

right now its cleaner
[Image: image.png?ex=66aaecb3&is=66a99b33&hm=121...539bbd2a7&]
So has anyone had luck properly exporting the SwSh animations using Switch Toolbox?
Because the models and animations all appear properly while IN Toolbox, but they won't properly export and definitely don't show up in Blender properly
I'm trying to export SV animations but I'm having troubles loading the .gfbanm files in switchtoolbox 
when I double click the .gfbanm files I get this error message ?

Does anybody know whats happening here?
And wondering, is there any sources to get the updated models for Pokemon Unite? The costumes are interesting but not sure how to extract them though.
Is there still no other way to export .tranm files other than renaming its extension to .gfbanm, importing to Switch Toolbox and exporting from it?
Hi, 

Is this still not possible to export character models and animation for Legends Arceus
(02-05-2022, 11:55 PM)Random Talking Bush Wrote: [ -> ]And it's actually pretty easy to make it output to the same folder, for the simplest approach to that (literally a one-character change), near the beginning of the script you'll see this section:
Code:
get PATH basename
string PATH += /
getarray BRTISTART 0 i
string PATH += STRNAME

You can remove the + from that:
Code:
string PATH += STRNAME
...to get the following:
Code:
string PATH = STRNAME
This will override the "append to subfolder" approach and make them export to the same location as the BNTX or BFRES.

Been a while since i've been here, and i've gotten the urge to Do Things with pokemon models.

Now that I've Learned More, I now understand this better, but now I'm trying to figure out how to make it export into the same folder, when i'm doing batch exports. Ie, i do the * command and use the SameFolder, but it comes out in the Data folder instead of the individual files' folders- so now what I'm wondering how to make it do that.

Make it so the Switch_BNTX.bms exports the textures to the same folder as where they are already, without creating a new folder in it and without it dropping the files in the "output folder"

I'm trying to Batch convert the textures and the way the default and SameFolder BNTX converter does it just makes it harder to do that.
(08-21-2024, 06:11 AM)Amalgam Wildcard Wrote: [ -> ]So has anyone had luck properly exporting the SwSh animations using Switch Toolbox?
Because the models and animations all appear properly while IN Toolbox, but they won't properly export and definitely don't show up in Blender properly

I would like to know this as well, having this issue with SwSh and SV animations 
When I load the animations in blender this is what happens, Ive seen lots of people complaining about this issue but no solution? not sure what the issue is here
Hey I love the new importer layout but I am only importing the armature, how could I fix that?

Python: Traceback (most recent call last):
  File "/Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/PokemonSwitch.py", line 94, in execute
    from_trmdlsv(directory, f, self.rare, self.loadlods, self.bonestructh)
  File "/Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/PokemonSwitch.py", line 1150, in from_trmdlsv
    with bpy.data.libraries.load(os.path.join(addons_path,"addons/SCVIShader.blend"), link=False) as (data_from, data_to):
OSError: load: /Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/SCVIShader.blend failed to open blend file

Thanks again so much for the script!

*EDIT*
I am stupid, to open the TRMDL file, import the Pokémon TRMDL file within the included .blend project file called 'SCVIShader.blend'. Don't know why I didn't try that before.

*Keyword sentences to help people find this on Google if they have the same question*

How to import TRMDL files in blender, Only armature importing with trmdl, Scarlet violet blender import problem
(08-27-2024, 03:06 PM)BonelessFruitLoops Wrote: [ -> ]Hey I love the new importer layout but I am only importing the armature, how could I fix that?

Python: Traceback (most recent call last):
  File "/Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/PokemonSwitch.py", line 94, in execute
    from_trmdlsv(directory, f, self.rare, self.loadlods, self.bonestructh)
  File "/Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/PokemonSwitch.py", line 1150, in from_trmdlsv
    with bpy.data.libraries.load(os.path.join(addons_path,"addons/SCVIShader.blend"), link=False) as (data_from, data_to):
OSError: load: /Users/josh_24_allen/Library/Application Support/Blender/3.3/scripts/addons/SCVIShader.blend failed to open blend file

Thanks again so much for the script!

*EDIT*
I am stupid, to open the TRMDL file, import the Pokémon TRMDL file within the included .blend project file called 'SCVIShader.blend'. Don't know why I didn't try that before.

*Keyword sentences to help people find this on Google if they have the same question*

How to import TRMDL files in blender, Only armature importing with trmdl, Scarlet violet blender import problem

actually, you have to install the Blender addon as a .zip file, and NOT unzip it and install the .py; someone else had this issue, and that was the fix for it. fairly sure my tutorial says a .py file, but that was before it became a .zip file.
(08-26-2024, 05:46 PM)Napkins Wrote: [ -> ]
(08-21-2024, 06:11 AM)Amalgam Wildcard Wrote: [ -> ]So has anyone had luck properly exporting the SwSh animations using Switch Toolbox?
Because the models and animations all appear properly while IN Toolbox, but they won't properly export and definitely don't show up in Blender properly

I would like to know this as well, having this issue with SwSh and SV animations 
When I load the animations in blender this is what happens, Ive seen lots of people complaining about this issue but no solution? not sure what the issue is here
SV animations are exporting perfectly fine for me... well, MOSTLY
Bulbasaur's tendrils, for example, are consistently an issue AFTER exporting from Blender