(11-28-2014, 05:57 PM)MimiNeko Wrote: [ -> ]The tool works great as far as importing/exporting goes, but the .smd files it exports dont convert correctly into anything else, which is a bit bothersome as I convert these models for MMD
ok, I decided to test the exported file myself with the app you said. So firstly, I downloaded MikuMikuDance. It only supports a proprietary 3d model called pmd. There's a software called PMD Editor that can export .X models to .pmd. Was a bit hard to find one that work here.
So, how to convert:
- First, export the smd model with ohanaxy.
- Download the .X exporter plugin for 3ds max from here:
http://www.cgdev.net/download.php
Download the one matching your version of 3ds max
- Extract the above ^^ plugin on the "plugin" folder of your 3ds max installation
- Download Noesis:
http://www.richwhitehouse.com/index.php?...ojects.php
- Open the .smd model with noesis, then go to File > Export and save it to a .obj file.
- After it open 3ds max, click on the button with 3ds max icon, go to import > import and open the .obj file.
- Now go to file, export and on the format type select "Alin DirectX Exporter free...." and save the .X file
- Now download the PMD Editor, the one that worked for me was:
http://www.mediafire.com/download/k1wbey...Editor.zip
- With PMDEditor open, on the main windows go to File > Import > X File and select the .X file you exporter with 3ds max.
- Now, go to File > Save As and save the .pmd file.
And now the model is ready to be opened on MMD
btw, I recommend you to use better animation software, all this hard work is caused for the proprietary format used by MMD.