I have issues with bones and posing of chracters, for some reason when I move a bone the mesh stretches and deforms rather than naturally bending and moving.
Have I got a setting wrong in 3DS MAX?.
no ur settings arnt wrong, its just that the script isnt updated properly yet... from what I know that RTB said, some pokemon models needs extra coding or w/e to get working properly.
I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses.
Everything is fine except that the lighting of the different body groups doesn't match.
http://i.imgur.com/7KSJ6FY.jpg
Is this a model problem or something that is fixed in the QC?
looks more like the normals arnt matching up with the mesh edges
(08-02-2015, 09:24 PM)Random Talking Bush Wrote: [ -> ]gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete.
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
Awesome... Finally good news after the troubles with the 2DS.
I hope if in around a week or two, I may change it for a 3DS, and this time, I wonder if I can get online with it, and the
Sysnand stays between 4.1 and 9.2...
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I hope more importantly to have it between 4.1-4.5 (Just in case I cannot enter online, I might still get Xorpads...
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)
If by any chance, I cannot get the 3DS I was looking for. Then all my efforts for getting the raw model files from the 3DS roms.
will be considered, absolutely futile.
(08-03-2015, 12:04 AM)fridge225 Wrote: [ -> ]I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses.
Everything is fine except that the lighting of the different body groups doesn't match.
http://i.imgur.com/7KSJ6FY.jpg
Is this a model problem or something that is fixed in the QC?
Looking back at your older posts, you currently use blender if I am right? Since I use 3ds Max, I am not sure if I will able to help that much, but I will do my best.
Anyways like what Demonslayerx8 said, it appears that the normals are not matching up with the base model.
Hence, this is a model problem. I am not too sure how blender works with normals, but you would need to tinker with the normals in order to match up with the base model.
(08-02-2015, 09:24 PM)Random Talking Bush Wrote: [ -> ]gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete.
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
So it's possible to get the animations from pokemon?
will you uploading/updating your models with seperate animation files?
I'm using Blender 2.75 to import the charmander model, but I have troubles to make the fire on the tail of charmander. I don't know how to apply the textures and how to make the fire animation. Can someone help me?
I was wondering if I could request Granbull, Drowzee and Monferno!
The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone
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Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
(08-05-2015, 11:16 AM)MimiNeko Wrote: [ -> ]The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone
Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
I doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes.
mmm not sure if i should post this... would maps be good to upload on here?
![[Image: f7OAYVf.jpg]](http://i.imgur.com/f7OAYVf.jpg)
I don't see why not? Personally I'd love to have maps to play around with, since I can't rip anything myself.