I have issues with bones and posing of chracters, for some reason when I move a bone the mesh stretches and deforms rather than naturally bending and moving.
Have I got a setting wrong in 3DS MAX?.
no ur settings arnt wrong, its just that the script isnt updated properly yet... from what I know that RTB said, some pokemon models needs extra coding or w/e to get working properly.
I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses.
Everything is fine except that the lighting of the different body groups doesn't match.
http://i.imgur.com/7KSJ6FY.jpg
Is this a model problem or something that is fixed in the QC?
looks more like the normals arnt matching up with the mesh edges
(08-02-2015, 09:24 PM)Random Talking Bush Wrote: [ -> ]gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete.
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
Awesome... Finally good news after the troubles with the 2DS.
I hope if in around a week or two, I may change it for a 3DS, and this time, I wonder if I can get online with it, and the
Sysnand stays between 4.1 and 9.2...
I hope more importantly to have it between 4.1-4.5 (Just in case I cannot enter online, I might still get Xorpads...
)
If by any chance, I cannot get the 3DS I was looking for. Then all my efforts for getting the raw model files from the 3DS roms.
will be considered, absolutely futile.
(08-03-2015, 12:04 AM)fridge225 Wrote: [ -> ]I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses.
Everything is fine except that the lighting of the different body groups doesn't match.
http://i.imgur.com/7KSJ6FY.jpg
Is this a model problem or something that is fixed in the QC?
Looking back at your older posts, you currently use blender if I am right? Since I use 3ds Max, I am not sure if I will able to help that much, but I will do my best.
Anyways like what Demonslayerx8 said, it appears that the normals are not matching up with the base model.
Hence, this is a model problem. I am not too sure how blender works with normals, but you would need to tinker with the normals in order to match up with the base model.
(08-02-2015, 09:24 PM)Random Talking Bush Wrote: [ -> ]gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete.
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
So it's possible to get the animations from pokemon?
will you uploading/updating your models with seperate animation files?
I'm using Blender 2.75 to import the charmander model, but I have troubles to make the fire on the tail of charmander. I don't know how to apply the textures and how to make the fire animation. Can someone help me?
I was wondering if I could request Granbull, Drowzee and Monferno!
The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone
Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
(08-05-2015, 11:16 AM)MimiNeko Wrote: [ -> ]The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
I doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes.
mmm not sure if i should post this... would maps be good to upload on here?
I don't see why not? Personally I'd love to have maps to play around with, since I can't rip anything myself.