11-24-2015, 12:17 AM
whats the difference between Looker in ORAS and Looker in XY? i lost my copy of ORAS before i could even get groudon.
do they share the same model?
do they share the same model?
(11-20-2015, 10:06 AM)Farlavor Wrote: [ -> ](11-19-2015, 01:48 AM)Fallenleader Wrote: [ -> ](10-22-2015, 06:54 PM)nobody231 Wrote: [ -> ]We don't need bones created, or textures fixed. The ripping tools can extract the bones near perfectly, and we aren't aiming for animation. Besides, if you're getting into the project, you'd better look at current rips to figure out the format of submitting. You need to look at the VG-Resource submitting styles, and how the different ripping sites work. It's not a good idea to jump in right now, without experience from this site, or even this thread.
I HIGHLY disagree on animations. My current project is at an absolute standstill because I cannot rip the animations, have no experience animating in either blender or 3DSMax, and with having to cram writing weeks of code in hours a day because of limited time, I am heavily relying on that animation format to be RE'd.
I have spent months on this free project that when released would be a big deal for fan gamers on a pc, obviously at no cost to me, so if this project fails because the community refuses to progress ripping in favor of leeching, I honestly don't want my wasted time and effort being leeched as well.
On the other hand, if I see the community making an effort (preferably sooner), I have around 2 gigs of map objects that users can use to build their own complete maps from scratch.
Also, try animating a minimum of 151 pokemon with an average of at least 5 animations (not counting the fact that generic attack animations are not possible and those will have to be one on a one by one basis as well) and see if your feelings on animations being RE'd doesn't change.
TL;DR: I NEED THOSE ANIMATIONS RE'D! Some of us ARE aiming for that. Note my Issues post on the Ohana3ds Rebirth Git.
I understand yout situation... I know how the fan gaming is all about, honestly, Not everyone are mainly focused on fangaming. on my own situation, I'm more focused on 3D movies/animations and Virtual Reality. of course Re'd can be used on some of my movies... but not all of them. since are limited when acting on the timeline of certain scenes.
Example 1: Eevee uses an horizontal Slash to cut a ninja into two parts.
There's no slash animations on standard Eevee animation on X/Y... how to perform an slash? you must do the animation yourself. plus the small details like the blood soaking it's paw or the visual effect of the white arch describing the quick slashing movement of the Eevee. It was planned on my project but I can't make it so smooth and realistic like normally a wildlife predator does during a hunt, Neither I know if Motion Capture can be used to recreate this animation.
Even another example I have.
Example 2: Eevee prepares to use an Overpowered ability while being surrounded in a black smoke like aura.
That example is more like a project for my Virtual Reality, and perhaps I will start making it when I get my Oculus Rift and learns how to use certain effects on Unity.
(Lucky me that RTB's Eevee has a FBX format)
Anyway... of course. About animating, I'm agree... but not be just ONLY from the game itself... but just also some custom ones, Unless of course I have no idea of what Re'd means... if somehow I'm wrong about it's meaning... Could you explain it yourself?
thanks in advance, and sorry for the long post.
(11-28-2015, 03:49 PM)Farlavor Wrote: [ -> ]Anyway I dunno how to make natural animations that doesn't seem like being robots. Neither I'm able to make a natural walking animation (Being just the basic of custom animation with rigged models)
Because of that, Making a battle scene with details and post battle scenes. seems kinda impossible for me unless there's a way to moccap quadrupeds by myself.
(I saw a tutorial that a quadruped can be moccaped but turns it into a biped, although the movements are kinda natural the program that allows that is iClone and has support for Windows)
(12-04-2015, 12:27 AM)RadamanthysMI Wrote: [ -> ]LoL
forgot to mention about the maps, particle systems to atks, sounds...
and total of pokemons is 720 i think....
if someone want make a game, need know that never will make all at once.
A long time ago, i played a game (angels Online), and it was in beta... the first version was only 8 kind of mobs... 8 classes... 5 or 6 atks to learn only... go check now... a looot of mobs, maps an things to do, jobs, quests, classes..
other exemple is Pokemon tower defense 2.. Sam all week add a loot of things in game... each week a new pokemon, atks npcs and other little things...
if they all stay thinking about the amount of things to do, never have any game xD
and here we got all models almost done... dont need to model or rigging... -1440 works
if you now need 40 mins to make a animation... the more you practice , the less time spend and/or make a team o/
i'm thinking about make a pokemon fan game...
my first beta will have bulbasaur, wartortle, magikarp and 3 or 4 others that i'm thinking about...
(12-04-2015, 12:27 AM)RadamanthysMI Wrote: [ -> ]LoL
forgot to mention about the maps, particle systems to atks, sounds...
and total of pokemons is 720 i think....
if someone want make a game, need know that never will make all at once.
A long time ago, i played a game (angels Online), and it was in beta... the first version was only 8 kind of mobs... 8 classes... 5 or 6 atks to learn only... go check now... a looot of mobs, maps an things to do, jobs, quests, classes..
other exemple is Pokemon tower defense 2.. Sam all week add a loot of things in game... each week a new pokemon, atks npcs and other little things...
if they all stay thinking about the amount of things to do, never have any game xD
and here we got all models almost done... dont need to model or rigging... -1440 works
if you now need 40 mins to make a animation... the more you practice , the less time spend and/or make a team o/
i'm thinking about make a pokemon fan game...
my first beta will have bulbasaur, wartortle, magikarp and 3 or 4 others that i'm thinking about...
to help those who are in trouble with animation... try find references... like this, gifs from sprites pokemon xy (separating them, it is useful) or watch the anime and print the pokemon that you want o/
(12-05-2015, 02:09 PM)SlurpySloth Wrote: [ -> ]How can I get these models to work in blender?
(12-05-2015, 02:09 PM)SlurpySloth Wrote: [ -> ]How can I get these models to work in blender?