(02-05-2016, 09:29 PM)RadamanthysMI Wrote: [ -> ]LOL...
i was thinking about create the pidgeot animations for my game... i see the animated xy sprites, and when i open the pidgeot model i see a thing...
on this models, we have 2 wings more that in the game O.o
This is because of animations.
Certain parts are disabled from view in the game until the animation activates them.
A good example is fletchling: It has BOTH the folded and flying wings. The animation when it flies disables the folded wings, enables the flying wings, and animates them, and vice versa for not flying.
This is pretty intelligent actually, as it makes less room for animation errors and eliminates contortion of the limbs.
Another example is bulbasaur, whose vines are only enabled for certain attacks.
Anyhow, I came here to share some interesting information with everyone:
After nailing this discovery, I had to take the time to post it here.
Required: Decrypted Pokemon Y
Corrections to the list floating around on the web:
a/0/1/3: originally labeled as "map models" these are the corresponding textures for the map models and INCLUDES material animations in many cases.
a/0/2/4, originally labeled as "map objects", these are the actual models used and contain no actual textures.
Screenshot:
http://snag.gy/idePR.jpg
As I sift through and figure out corresponding textures and models, I will kindly document them, but for now, this information should aid a bit more in data mining.
Quick edit:
To achieve what's in the picture:
import file_00003.ad from a/0/1/3 as the texture, and file_00014.bm from a/0/2/4 as the model in the latest ohana build.
Edit 2:
Seriously, people need to do some research.
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/13
https://github.com/gdkchan/Ohana3DS-Rebirth/issues/3
There is still much work to be done in regards to format RE'ing, and Ohana as a tool.
If you haven't, download the latest Ohana build and compile it, or wait till he fixes the menu bug I mentioned in issue 13.
I noticed someone complaining about Y using .bin. The formats changed SLIGHTLY across versions. Anyone who expected things to remain the same despite firmware upgrades and improvements to the console on Nin's side, and the developers using these updated tools needs to read a book on common sense. The impact this has for tools like Ohana can be drastic however, because that means we cannot simply have a one size fits all solution in a few weeks or days.
Latest build capable of opening container formats fairly well, and even allowed me to figure out the aforementioned locations for Y map models properly, something that we were incapable of until latest build.
Last edit:
Please don't waste your time uploading the roselia statue. I already ripped it and am uploading it. There is PLENTY of map objects to rip.