It appears I'll be joining in on ripping the Pokemon too.
I would've joined in sooner, but I wasn't sure how to fix any issues when I first discovered this thread last year(Which is why I stuck to simpler things back then), but thanks to spoilered quotes below it's much easier.
Ooooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!).
Just a note here. DAE always had problem with weights, this is not a new issue. You can export it as *.smd as convert it to *.fbx using Noesis and the rigging will be perfect. Or you can just import the smd directly if you have a smd plugin.
(03-12-2016, 04:57 PM)nobody231 Wrote: [ -> ] (03-12-2016, 12:42 PM)Pangri Wrote: [ -> ] (03-11-2016, 11:16 PM)OS-PRIME Wrote: [ -> ]Vanillite and Pineco have finally been submitted into the submission queue! Finally getting the hang of fixing pupil UV's and merging eye textures.l Should make me able to rip even more models that I couldn't properly do!
I have a plan,what about if they had pokemon sounds in pokemon aime from Pokemon XY\ORAS?
Reported. That's not even a reply to what he said.
I'm sorry,if there updates let me know if everybody had request or maybe he uploading or I don't know...
no, we won't let you know anything.
please move on with the thread
OS Prime, where will your Vanillite rip be?
Can anyone here rip the gym badges from both XY and ORAS?
(03-14-2016, 06:42 PM)MimiNeko Wrote: [ -> ]Can anyone here rip the gym badges from both XY and ORAS?
I have the X/Y ones sitting around, I just haven't gotten around to submitting them yet. I'll have to look through the files again to find the ORAS ones again.
(03-13-2016, 04:12 AM)Hallowpape Wrote: [ -> ]It appears I'll be joining in on ripping the Pokemon too.
I hope nobody already has these in queue
I would've joined in sooner, but I wasn't sure how to fix any issues when I first discovered this thread last year(Which is why I stuck to simpler things back then), but thanks to spoilered quotes below it's much easier.
Ooooooor you could edit the textures directly (except for the "normal maps"), double the canvas size horizontally and paste a mirrored copy on the right side of the texture, then you don't have to worry about modifying the UV mapping. Much easier in my opinion (and also makes it so that the normal map textures actually work the way they should!).
Just a note here. DAE always had problem with weights, this is not a new issue. You can export it as *.smd as convert it to *.fbx using Noesis and the rigging will be perfect. Or you can just import the smd directly if you have a smd plugin.
Those are great! I can't wait for more. Who knows, may you could do some of the guys on the request list.
My very first contribution to this project:
(Maybe you want to edit the big icon for Misdreavus a little bit)
(03-15-2016, 07:10 PM)Deep Weeb Wrote: [ -> ]My very first contribution to this project:
(Maybe you want to edit the big icon for Misdreavus a little bit)
I get a "missing texture" error whenever I attempt to import either of these.
I might rip Regirock, Regice, Registeel, Regigigas, Darkrai, & Shaymin.
(03-16-2016, 10:30 PM)Deep Weeb Wrote: [ -> ]P.S.: I have a problem with the models with iris, how do I fix it?
Do you have problems with merging? If so, the boarder of the iris should manage to fit inside of a part of the blank eyes. It's hard to word out but once you get it, it's not too bad.