Super Smash Bros. for Wii U:
Everything
Yep. I just uploaded
every single sound file from the game now. A bunch of the looping sounds don't actually loop, though, but it's better than not having them at all.
(EDIT: Oh, and if another admin is reading this, please don't post an update on The Sounds Resource until I say so. There's
one more thing I'd like to get first...!)
(04-12-2015, 12:18 AM)Random Talking Bush Wrote: [ -> ](EDIT: Oh, and if another admin is reading this, please don't post an update on The Sounds Resource until I say so. There's one more thing I'd like to get first...!)
Super Smash Bros. for Wii U:
Mewtwo
Obviously.
I've also updated the following sound archives with additional sounds:
Announcer (all languages, the English archive got a handful of non-character extra sounds from the Japanese version added as well)
Crowd (all languages -- oddly enough, Mewtwo's German, Italian and United Kingdom chants are all the same!)
Kirby (Kirby's Mewtwo-copy sound)
Menus (an extra sound for Spectate mode)
Smash Tour Sounds (Mewtwo's "collected" sound)
Holy crap, Mewtwo already?
Damn man, if I didn't know better I'd swear you were a Nintendo insider leaking files.
(04-17-2015, 09:50 PM)TabuuForteAkugun Wrote: [ -> ]Damn man, if I didn't know better I'd swear you were a Nintendo insider leaking files.
Nah, I just heard word that Nintendo uploaded the update files early, and I had to go check for myself.
Hey Random talking bush, you missed one big thing, the Japanese version of ssb wii u's sounds.
Edit 1: I've noticed that there were few sounds of the Japanese version are ripped already, so there is a lot more sounds left.
(04-18-2015, 08:05 AM)andreelikesplantsvszombies Wrote: [ -> ]Hey Random talking bush, you missed one big thing, the Japanese version of ssb wii u's sounds.
Edit 1: I've noticed that there were few sounds of the Japanese version are ripped already, so there is a lot more sounds left.
Nobody's dumped the Japanese version of the game yet, the only Japanese sounds I was able to rip was from the Japanese update data.
Hey Random Talking Bush, do you want to do the english voices of Mugen Souls Z?
So I have noticed something in the Smash 4 sound rips, specifically the sound effect part (not the voice part).
There are files called "snd_se_CHARACTER-NAME_Special_XY", "snd_se_CHARACTER-NAME_Special_C2_XY" and "snd_se_CHARACTER-NAME_Special_C3_XY", with CHARACTER-NAME being the debug name of the character, X the directional input of the special move and Y any two-digit number.
What is the difference between the normal version, the C2 version and the C3 version, and why do not all normal versions have C2/C3 versions and vice-versa? Thanks in advance!
Awesomenauts:
Ksenia's Voice
Nibbs's Voice
Nibbs (Battle Nibbs)'s Voice
Rocco's Voice
Announcer (Papa Gnaw)'s Voice (Re-rip, Ronimo changed the volume on
all of the sounds, but the old ones are still on the site)
General Sound Effects (Now finally up-to-date with v2.12's sounds!)
BattleBlock Theater:
General Sound Effects
Shantae: Risky's Revenge - Director's Cut:
General Sound Effects
Splatoon:
All Sounds (Update v2.0.0)
Super Mario Maker:
General Sounds (1 / 2)
General Sounds (2 / 2)
Costume Mario Sounds
Finally getting more up-to-date with the Awesomenauts sounds now, but I'm still missing some of the DLC skin-related sounds (Dragon Huntress Ksenia, E.S.C. Rocco, Gnariachi, and the two most recent Announcers, Wraithlord Scoop and Scrolls of XiPang). I'll get 'em eventually.
(09-24-2015, 06:57 AM)TrinitroMan Wrote: [ -> ]So I have noticed something in the Smash 4 sound rips, specifically the sound effect part (not the voice part).
There are files called "snd_se_CHARACTER-NAME_Special_XY", "snd_se_CHARACTER-NAME_Special_C2_XY" and "snd_se_CHARACTER-NAME_Special_C3_XY", with CHARACTER-NAME being the debug name of the character, X the directional input of the special move and Y any two-digit number.
What is the difference between the normal version, the C2 version and the C3 version, and why do not all normal versions have C2/C3 versions and vice-versa? Thanks in advance!
I don't know why you decided to delete your original post just to post the exact same thing afterward (trying to get my attention? I heard you the first time!), but I can't say for sure. I've just left all of the sounds intact with their original file names, duplicates and all.
OHLAWD AWESOMENAUTS AND BATTLEBLOCK THEATER IN THE SAME UPDATE
brb squealing
(09-24-2015, 06:39 PM)Random Talking Bush Wrote: [ -> ] (09-24-2015, 06:57 AM)TrinitroMan Wrote: [ -> ]So I have noticed something in the Smash 4 sound rips, specifically the sound effect part (not the voice part).
There are files called "snd_se_CHARACTER-NAME_Special_XY", "snd_se_CHARACTER-NAME_Special_C2_XY" and "snd_se_CHARACTER-NAME_Special_C3_XY", with CHARACTER-NAME being the debug name of the character, X the directional input of the special move and Y any two-digit number.
What is the difference between the normal version, the C2 version and the C3 version, and why do not all normal versions have C2/C3 versions and vice-versa? Thanks in advance!
I don't know why you decided to delete your original post just to post the exact same thing afterward (trying to get my attention? I heard you the first time!), but I can't say for sure. I've just left all of the sounds intact with their original file names, duplicates and all.
Well, I did that, because someone else bumped up a topic afterwards, and I feared my message could go unseen, but I also didn't wanted to look impatient by double posting...
But thanks for telling me. Looks like I have to try to recognize the sounds myself...