06-08-2015, 12:12 AM
06-08-2015, 05:04 PM
Weird, I thought I replied to that. Sorry!
06-21-2015, 01:36 PM
(06-04-2015, 12:26 AM)Ploaj Wrote: [ -> ]I'm think I almost got it. One file is working seemingly right, but there are somethings left to implement and more files to test.
Can someone confirm these look right? It's possible to be off, so I wanted to make sure.
And should we make a new section for these, or add them to the current sheets?
I think it's a good idea to still have the pieces available too.
Those are the correct animations, I know cause I own and play the game. You're doing fantastic. If you ever have the time Or can make a tool that can automate the process I suggest at your the time of your greatest boredom or leisure rip the Super Robot Wars games all of them except the Super Nintendo and below games are Pieces layered as well that's why there's no repository for the sprites because no one wants to sit there and put the pieces together sheet by sheet. (I've tried it takes too long and you don't even know if it's correct there's too much room for error doing it by eye. Back on topic, Oh if you or Dazz need someone to work on Azure Strike Gunvolt Sheet creation I have time I could do like a sheet a day and then we could upload them all. I've been looking into scripting languages but I'm no good at coding or syntax. I've wanted Gunvolt so immensely that I thought I could manipulate DSi and Visual Basic somehow to display the animations on a black background then I'd just save the animation as a gif and then export them all as individual files instead of frames for each character. Good job. I tip my hat to you.
06-23-2015, 02:58 PM
The problem with Gunvolt is it uses a compression that I don't know. If that ever gets figured out then I can automate everything. Then it's just a matter of naming them all, since there are no filenames whatsoever.
And darn, RH uses rotations in its piecing.
I can rotate them with my own means, but it would not be accurate to how the 3ds does it, probably.
I wonder if that information is available yet...?
Edit:
Hmm... The rotation looks correct, but the way it's supposed to be rotated cannot be accurately duplicated.
Edit:
Even though they can't be submitted, I generated all the IDOL frames using bilinear rotation to see how they would look.
I also found the frame delay information for when they are animated. I think I'll make a GIF exporter because why not.
I just wish they didn't use the ugly jpeg-like compression for the textures :\
Edit:
And look how high of a resolution some of these are for some reason?!
And I thought the Idol's sprites were big...
And darn, RH uses rotations in its piecing.
I can rotate them with my own means, but it would not be accurate to how the 3ds does it, probably.
I wonder if that information is available yet...?
Edit:
Hmm... The rotation looks correct, but the way it's supposed to be rotated cannot be accurately duplicated.
Edit:
Even though they can't be submitted, I generated all the IDOL frames using bilinear rotation to see how they would look.
I also found the frame delay information for when they are animated. I think I'll make a GIF exporter because why not.
I just wish they didn't use the ugly jpeg-like compression for the textures :\
Edit:
And look how high of a resolution some of these are for some reason?!
And I thought the Idol's sprites were big...
06-25-2015, 01:28 AM
Is there any chance to rip some sprites from Rhythm Tengoku/Heaven: The Best Plus?
06-25-2015, 07:08 PM
(06-21-2015, 01:36 PM)Omegajak Wrote: [ -> ]If you ever have the time Or can make a tool that can automate the process I suggest at your the time of your greatest boredom or leisure rip the Super Robot Wars games all of them except the Super Nintendo and below games are Pieces layered as well that's why there's no repository for the sprites because no one wants to sit there and put the pieces together sheet by sheet.
Chances are, the games don't format it all the same way. I wouldn't mind looking at one or two of the DS ones. Which game would be best?
(06-21-2015, 01:36 PM)Jacinta burke Wrote: [ -> ]Is there any chance to rip some sprites from Rhythm Tengoku/Heaven: The Best Plus?
Certainly. I'm just deciding how I'm going to go about doing that. Probably just upload the piece textures.
Edit:
In other news, the new fire emblem game released.
I haven't followed it too closely, but I'm super excited to get started ripping from it!
... I hope there are some hidden Roy portraits for the inevitable Roy amiibo
06-26-2015, 02:18 AM
Oooooh, yay!! Exciting
06-26-2015, 08:27 AM
(06-25-2015, 07:08 PM)Ploaj Wrote: [ -> ]In that case, the name for the new Fire Emblem 3ds game is called Fire Emblem: Fates/If.(06-21-2015, 01:36 PM)Omegajak Wrote: [ -> ]If you ever have the time Or can make a tool that can automate the process I suggest at your the time of your greatest boredom or leisure rip the Super Robot Wars games all of them except the Super Nintendo and below games are Pieces layered as well that's why there's no repository for the sprites because no one wants to sit there and put the pieces together sheet by sheet.
Chances are, the games don't format it all the same way. I wouldn't mind looking at one or two of the DS ones. Which game would be best?
(06-21-2015, 01:36 PM)Jacinta burke Wrote: [ -> ]Is there any chance to rip some sprites from Rhythm Tengoku/Heaven: The Best Plus?
Certainly. I'm just deciding how I'm going to go about doing that. Probably just upload the piece textures.
Edit:
In other news, the new fire emblem game released.
I haven't followed it too closely, but I'm super excited to get started ripping from it!
... I hope there are some hidden Roy portraits for the inevitable Roy amiibo
06-26-2015, 03:09 PM
Unfortunately, no Roy.
But it's great to finally have these
and they will be easier to sheet this time around!
Edit:
And do all these characters have confirmed english names yet?
But it's great to finally have these
and they will be easier to sheet this time around!
Edit:
And do all these characters have confirmed english names yet?
06-26-2015, 09:08 PM
(06-26-2015, 03:09 PM)Ploaj Wrote: [ -> ]Unfortunately, no Roy.
But it's great to finally have these
and they will be easier to sheet this time around!
Edit:
And do all these characters have confirmed english names yet?
Some of the characters in Fire Emblem: Fates/If have their english names, but some have their japanese names. All of the characters will have their english names in the future, and the same thing happens to the Roy portraits (and his amiibo).
06-26-2015, 11:32 PM
Speaking of rhythm, we need some sprites from Rhythm Thief & The Emperor's Treasure on 3DS.
Wait a minute, those ones are from Project X Zone (and it's sequel, Project X Zone 2). We need sprites for the sequel when it comes out.
(06-04-2015, 12:26 AM)Ploaj Wrote: [ -> ]I'm think I almost got it. One file is working seemingly right, but there are somethings left to implement and more files to test.
Can someone confirm these look right? It's possible to be off, so I wanted to make sure.
And should we make a new section for these, or add them to the current sheets?
I think it's a good idea to still have the pieces available too.
Wait a minute, those ones are from Project X Zone (and it's sequel, Project X Zone 2). We need sprites for the sequel when it comes out.
06-27-2015, 02:09 AM
Jesus Ploaj, good work!!
06-27-2015, 08:02 PM
Can anyone look into Kirby Triple Deluxe?
06-28-2015, 01:14 AM
(06-27-2015, 08:02 PM)Mighty Jetters Wrote: [ -> ]Can anyone look into Kirby Triple Deluxe?
LZ11 compressed DARC files. Some 2D elements may be stored as BCH files (none of which seem to be compatible with Ohana 3DS). Dedede's Drum Dash Deluxe and Kirby Fighters Deluxe use the same formats.
06-28-2015, 05:21 AM
Can anyone please get some sprites from Rhythm Heaven: The Best Plus?