Hi everyone, I just wanted to explain some stuff about Sticker star if you are curious about the rips I did that JUST got approved (some needs to be resubmited and soem are pending, but most of them were accepted).
If you check the game files, you would notice a lot of bc**z files (like bctez or anything that sounds familiar, but uses a z at the end). These are basically the files, but blz compressed.
That, is the part that should be known by now because the rip that were already there pretty much required a decompression to work.
But I found really odd that no textures or event he stickers were ever ripped (arguably a very essential rip) so I searched. I found some .bin files which really intrigued me because they were on their own folder. The decompresser followed by textureripperr was able to rip only 2 images.....it's odd, why putting so little images in that folder with only these files?
After some investigations with an hexedit, I found not 2, but the files were filled with CGFX headers, in fact, there were hundreds of them. The decompresser somehow only decompress the first one and the last was fine for ripping (it's a weird compression that is apparently backward....anyway). I splitted the files into small one with every occurrence of CGFX and decompressed all of them one by one to then texturerippper and guess what?
There were hundreds of images in these CGFX!
Every stickers, every scraps, even UI elements were found in these. They were never ripped because of how hidden they were.
So, that;s why the stickers and some textures got approved lately. I have some pending submissions for sprites and I have to resubmit others (just sorting textures and sprites, won;t take long).
I have to say though, this was quite annoying to figure out, but at least it's done