THEN WHY!?!?
I too am getting the same error with this... Curious.
THAT worked. Thank you very much.
(12-13-2015, 06:57 PM)Skyla Doragono Wrote: [ -> ]THAT worked. Thank you very much.
No problem
Here are the Cloud images for the 3ds version of Smash.
All the DLC characters have their data repeated at least 3 separate times in this update, so I removed visual duplicates. Hopefully nothing is missing.
Edit:
Di...Did they update Mario Maker?
This file wasn't in the previous update data as far as I can tell.
And this was with it...
I'm assuming that's supposed to be with the new stage.
Indeed, that's one of the summons
Finally got into Persona Q's files! Plan to upload the sprites from the game soon
Aw boo; beat me to it.
Looking forward to seeing them though.
(01-02-2016, 11:34 AM)Skyla Doragono Wrote: [ -> ]Aw boo; beat me to it.
Looking forward to seeing them though.
Yeah, I just got around to dumping the 3DS files (now that the hacks have been updated for the newest version!) and found that the formats are very similar to the Persona 3/4' formats. I wanted to do this game for a while because I love the art style that this game has. Plan on ripping sounds and models soon
(if you want I can send you the files
)
Sure! If anything, I could help convert with the sound files at least?
(01-02-2016, 02:36 PM)Skyla Doragono Wrote: [ -> ]Sure! If anything, I could help convert with the sound files at least?
Yeah, I'm compressing the files now. I'll send them to you after it's done
EDIT: Sent!
Hey all, does anyone happen to still have the extracted files of Mario and Luigi: Dream Team? I'm still trying to get the model of Giant Luigi, but I lost the files due to a hard drive failure.
With the sequel coming out, have we cracked Bravely Default yet? I think all the towns are actually 2D images, among other things.
(01-28-2016, 04:26 PM)Ton Wrote: [ -> ]With the sequel coming out, have we cracked Bravely Default yet? I think all the towns are actually 2D images, among other things.
Bravely Default uses darc archives as well as "crowd.fs" and "index.fs" files. All contain bclim graphics. You can either rip the textures from crowd.fs using texturipper or rip the files using this QuickBMS script and go from there. The files with no extensions are darc archives.
Code:
open FDSE "index.fs"
open FDSE "crowd.fs" 1
do
get NEXTENTOFF long
get OFF long
get SIZE long
get CRC long
get NAME string
log NAME OFF SIZE 1
goto NEXTENTOFF
while NEXTENTOFF != 0