11-09-2014, 02:52 AM
Current Build:
https://www.youtube.com/watch?v=W56jnGDxUF8
Hello, good people! I am a guy who is fascinated with insects, but my favorites just happen to be wasps. Paper wasps, to me, can be a lot like humans: They have small families, they're good at building things, and they have a cool stinger... (Ok, we don't have stingers)
Getting to the point, I've decided that the first game that I will complete will place you in control of a wasp. Currently, the vision for this game is more of an arcade-style infinite run, in order to limit the scope to something reasonable for me in my current position as a student. As shown in the above video, the wasp flies to where you click, and this will allow you to dodge incoming hazards, which include beetles, leaves, etc. Aside from that, you'll collect flies and other more appetizing insects to increase your score. All summed up in this hastily-drawn mockup.
The game that I intend to complete doesn't extend much further than this, as I'm mostly focused on completing a quality project, but the idea has a much greater scope than this single game. For me, that's incredibly exciting.
I'll be making this with Unity.
THE CURRENT TASK:
Now that the basic movement is done, I'm planning to work on programming the environment and creating all the assets I need. The wasp you see in the video is a placeholder that I found on the internet; I think now is a good time to build my own. Of course, this is also the time to define the art style, so I'm playing around with concept art.
https://www.youtube.com/watch?v=W56jnGDxUF8
Hello, good people! I am a guy who is fascinated with insects, but my favorites just happen to be wasps. Paper wasps, to me, can be a lot like humans: They have small families, they're good at building things, and they have a cool stinger... (Ok, we don't have stingers)
Getting to the point, I've decided that the first game that I will complete will place you in control of a wasp. Currently, the vision for this game is more of an arcade-style infinite run, in order to limit the scope to something reasonable for me in my current position as a student. As shown in the above video, the wasp flies to where you click, and this will allow you to dodge incoming hazards, which include beetles, leaves, etc. Aside from that, you'll collect flies and other more appetizing insects to increase your score. All summed up in this hastily-drawn mockup.
The game that I intend to complete doesn't extend much further than this, as I'm mostly focused on completing a quality project, but the idea has a much greater scope than this single game. For me, that's incredibly exciting.
I'll be making this with Unity.
THE CURRENT TASK:
Now that the basic movement is done, I'm planning to work on programming the environment and creating all the assets I need. The wasp you see in the video is a placeholder that I found on the internet; I think now is a good time to build my own. Of course, this is also the time to define the art style, so I'm playing around with concept art.