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I saw Big Hero 6 today and I loved it, so I want to get models of the characters. I came across a mobile game of BH6 called Bot Fight, and its models look really good.

The models (what I think are the models, anyway) are in .43 format. I looked up this format, and apparently other Unity games use the same format. But when I downloaded the 3DSMax plugin and used it on a few of the files, it kept giving me error messages. Is there anything you guys could do to help me out?

Below are a couple examples. (Please note that not all of these may be models, I just copy-pasted everything that had these characters' names in them)

https://www.dropbox.com/s/96ugdihsxtd3s9...a.zip?dl=0
https://www.dropbox.com/s/6jtmjmgh2cq995...x.zip?dl=0
Never mind, I found a better Unity importing script, as well as a program that can export Unity textures.

[Image: baymax_zps0a419f3a.png]
Does this game only have models for Hiro and Baymax?
No, Fred and GoGo are also in it too.

I hope Honey Lemon and Wasabi are added in a later update though.
Sorry for all the questions, but are all the characters only in their super suits (other than Baymax)?
(11-15-2014, 01:25 PM)Trollerskates Wrote: [ -> ]Sorry for all the questions, but are all the characters only in their super suits (other than Baymax)?

Sadly, yes.
Hey, do you know where that script is? I would like to rip models from other Unity games. (Old post I know.)
Here's where I found my Unity import script: http://forum.xentax.com/viewtopic.php?f=16&t=11095
Thanks a lot!
(01-04-2015, 12:24 PM)Mystie Wrote: [ -> ]Here's where I found my Unity import script: http://forum.xentax.com/viewtopic.php?f=16&t=11095

(01-04-2015, 07:01 PM)nobody231 Wrote: [ -> ]Thanks a lot!

Thank you too as well-now I have found a way to get Calling All Mixels models into Blender.
(11-13-2014, 01:58 PM)Mystie Wrote: [ -> ]Never mind, I found a better Unity importing script, as well as a program that can export Unity textures.

[Image: baymax_zps0a419f3a.png]

ive got a question, how did you get that script in blender?
if it wasn't a maxscript (.mzp), then what script is it?
What I did was import the model in 3DSMax, export it, open it in Blender, and then texture and export it from there.
(01-18-2015, 08:18 AM)Wonderman532 Wrote: [ -> ]
(11-13-2014, 01:58 PM)Mystie Wrote: [ -> ]Never mind, I found a better Unity importing script, as well as a program that can export Unity textures.

[Image: baymax_zps0a419f3a.png]

ive got a question, how did you get that script in blender?
if it wasn't a maxscript (.mzp), then what script is it?

You can't. Probably Mystie imported it from Max.