(01-07-2015, 05:42 PM)Happyfunshineman Wrote: [ -> ]Does anyone know if the actorx importer messes with the model's vertex normals. According to Chev's posts in the link, the creators tweaked the vertex normals so the characters would look more 2d. The vertex normals on the models I've imported are clearly not right. Any solutions?
I don't think the importer imports the vertex normals at all.
Besides, vertex normals get discarded when exported to most formats.
Awesome sharing guys, I just registered to thank you !
I tried to do May in Blender (2.73 editnormal build) with the shader :
I'll try to post a technical breakdown to explain it furthermore. I've sitll got some errors on the specularity though :/ and I ddidn't add the world color for now.
(12-05-2014, 02:51 PM)Kharaxel Wrote: [ -> ]So yeah, I asked Gildor on his forum, if it would be possible to add support for this game.
I provided him with all necessary files (addmitedly after couple of hurdles) and in the end Gildor, being amazing as he is, updated UE Viewer to support this game.
Hi. I got the whole filess of GGXrd from my PS3 to my HDD. Somebody told that I need to extract psarc files. But I have no idea on how to do it.
Can you give me any help on how to decrypt the files and tools needed? Any help would be appreciated.
(01-25-2015, 09:48 PM)huckbeine Wrote: [ -> ]Hi. I got the whole filess of GGXrd from my PS3 to my HDD. Somebody told that I need to extract psarc files. But I have no idea on how to do it.
Can you give me any help on how to decrypt the files and tools needed? Any help would be appreciated.
You will require one of the available tools listed
here. I recommend
PSARC.
(01-26-2015, 06:51 AM)Friedslick6 Wrote: [ -> ] (01-25-2015, 09:48 PM)huckbeine Wrote: [ -> ]Hi. I got the whole filess of GGXrd from my PS3 to my HDD. Somebody told that I need to extract psarc files. But I have no idea on how to do it.
Can you give me any help on how to decrypt the files and tools needed? Any help would be appreciated.
You will require one of the available tools listed here. I recommend PSARC.
Thanks. I followed the instructions and got a bit far. I extracted the files and get adv_avt_(character)_sf.xxx
So, I followed another online instructions. I got extractor for .xxx files.
So, I got the extractor and extracted the files and what I got is .skeletalmesh files.
So I looked online, and I tried the UESkeletalmeshviewer but it isnt working.
I am lost on what to do. Sorry, so how did you get the files to .psk files?
(01-29-2015, 01:04 PM)huckbeine Wrote: [ -> ]Thanks. I followed the instructions and got a bit far. I extracted the files and get adv_avt_(character)_sf.xxx
So, I followed another online instructions. I got extractor for .xxx files.
So, I got the extractor and extracted the files and what I got is .skeletalmesh files.
So I looked online, and I tried the UESkeletalmeshviewer but it isnt working.
I am lost on what to do. Sorry, so how did you get the files to .psk files?
You must extract the contents of the .xxx archives using Gildor's UE Viewer, available
here.
The extraction process will automatically convert models into the PSK format, textures into the TGA format and animations into the PSA format.
Sorry to Necro Post for Relavator is out and i think the Models Formate is diffrnt or i forgot how to import in to 3dsmaxs i have a bunch of SkeletalMesh files.