12-13-2014, 01:18 AM
Short Description:
Universal Model Converter (UMC) is a simple tool for allowing noobs and hackers alike to write SMALL scripts for importing and exporting 3D model formats.
It's designed to help port models between programs while being much easier to write scripts for.
more info here
^the OP is oudated
3.0a is the current version I'm working on which has been deemed as scrap.
(this version supports models, images, and compression)
^animation is not entirely possible in this build, though the interface-format CAN roughly support it.
3.0 is the future intended version which claims it's scripts are so easy to build, you need at least 73% less code than a Blender26 script.
anyways, not trying to advertize or anything, this is just a side development thread for anyone here who's interested in my project.
(no hastle or stress from having to post over at SB or my forum)
the documentation for building scripts for UMC can be found here: (it's still very much unfinished and only lists the functions supplied by the interface)
http://tcll5850.proboards.com/thread/182/layout
make sure JS is enabled, everything visual is done via forum-plugins
regarding trackers and blocked web content, all I have is harmless tracking and advertising done by google and PB (my forum's host)
(I'm not one to do malicious acts or provide malicious content)
what can UMC do currently?
here's a few images showing off a few things for the next update to 3.0a
my favorite star from Kirby Air-Ride:
my favorite fighter from SSBM:
^ignore the lines, those will be removed on the release
here's a better image: (older)
^not sure what's causing the texture problem, though it will be found
SSBM Bump maps: (WIP)
^NOTE: SSBB does not have this
I've described the HAL-DAT format pretty well here:
http://wiki.tockdom.com/wiki/HAL_DAT_(File_Format)
my best fighter from Brawl:
^again, ignore the lines
PNG images: (and ~50 other formats)
the displayed import buttons and scrollbars currently do nothing.
(the GUI is a piece of trash in this build, partly because of SDL)
the top panel is the only thing with working widgets.
Ctrl+I to import and Ctrl+E to export
I'm sorry this update doesn't do more.
the viewer can't be easily made to support animation w/o a major update to the internal format. (I was a noob when I wrote it)
3.0 aims to fix alot of the stuff that plain can't be done w/o alot of hastle in 3.0a
but 3.0 won't be out for quite a while as I'm learning new tricks every day.
so 3.0a is just to give everyone a solid interface to work with until 3.0's release
I hope UMC will really make a place here as it's designed for both noobs and pros for 3D hacking/programming.
Universal Model Converter (UMC) is a simple tool for allowing noobs and hackers alike to write SMALL scripts for importing and exporting 3D model formats.
It's designed to help port models between programs while being much easier to write scripts for.
more info here
^the OP is oudated
3.0a is the current version I'm working on which has been deemed as scrap.
(this version supports models, images, and compression)
^animation is not entirely possible in this build, though the interface-format CAN roughly support it.
3.0 is the future intended version which claims it's scripts are so easy to build, you need at least 73% less code than a Blender26 script.
anyways, not trying to advertize or anything, this is just a side development thread for anyone here who's interested in my project.
(no hastle or stress from having to post over at SB or my forum)
the documentation for building scripts for UMC can be found here: (it's still very much unfinished and only lists the functions supplied by the interface)
http://tcll5850.proboards.com/thread/182/layout
make sure JS is enabled, everything visual is done via forum-plugins
regarding trackers and blocked web content, all I have is harmless tracking and advertising done by google and PB (my forum's host)
(I'm not one to do malicious acts or provide malicious content)
what can UMC do currently?
here's a few images showing off a few things for the next update to 3.0a
my favorite star from Kirby Air-Ride:
my favorite fighter from SSBM:
^ignore the lines, those will be removed on the release
here's a better image: (older)
^not sure what's causing the texture problem, though it will be found
SSBM Bump maps: (WIP)
^NOTE: SSBB does not have this
I've described the HAL-DAT format pretty well here:
http://wiki.tockdom.com/wiki/HAL_DAT_(File_Format)
my best fighter from Brawl:
^again, ignore the lines
PNG images: (and ~50 other formats)
the displayed import buttons and scrollbars currently do nothing.
(the GUI is a piece of trash in this build, partly because of SDL)
the top panel is the only thing with working widgets.
Ctrl+I to import and Ctrl+E to export
I'm sorry this update doesn't do more.
the viewer can't be easily made to support animation w/o a major update to the internal format. (I was a noob when I wrote it)
3.0 aims to fix alot of the stuff that plain can't be done w/o alot of hastle in 3.0a
but 3.0 won't be out for quite a while as I'm learning new tricks every day.
so 3.0a is just to give everyone a solid interface to work with until 3.0's release
I hope UMC will really make a place here as it's designed for both noobs and pros for 3D hacking/programming.