12-28-2014, 04:30 PM
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12-28-2014, 10:11 PM
I have rip Mephiles model right now. With the bones and fully rig.
A script for import model that I used was by ItsEasyActually and Random Talking Bush
Mephiles the Dark
A script for import model that I used was by ItsEasyActually and Random Talking Bush
12-28-2014, 11:24 PM
No, I want the Mephiles cutscene model with the bones...
12-28-2014, 11:55 PM
(12-28-2014, 11:24 PM)Starlow Wrote: [ -> ]No, I want the Mephiles cutscene model with the bones...
Now you mention it. I said I used a script import model that I used was by ItsEasyActually and Random Talking Bush for 3ds Max, you have to ask them. It's works for most every Sonic 06 models, even cutscene.
12-29-2014, 12:14 AM
how do I do it?
12-29-2014, 03:58 AM
(12-29-2014, 12:14 AM)Starlow Wrote: [ -> ]how do I do it?
Never mind, use this MaxScript (for 3ds Max) https://dl.dropboxusercontent.com/u/2787...Update.zip
Took me to find out the old place where he post.
12-29-2014, 04:20 AM
how do I get the models from the game then?
if I have the 3dsmax script.
if I have the 3dsmax script.
12-29-2014, 04:47 AM
(12-29-2014, 04:20 AM)Starlow Wrote: [ -> ]how do I get the models from the game then?
if I have the 3dsmax script.
First thing you need a .iso of Sonic 06 (XBox 360) extract them with a tool (please Google it)
So far as I know, Sonic 06 uses .arc(s) archives, unpack them with QuickBMS http://aluigi.altervista.org/quickbms.htm
Runs a program.
Then copy these code and paste it on Notepad or Notepad++ and save as .bms or .txt
Code:
# Sonic 2006
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
endian big
idstring "\x55\xaa\x38\x2d"
get OFFSET long
get INFO_SIZE long
get BASE_OFFSET long
getdstring DUMMY 0x10
goto OFFSET
set NAME_BASE long 0
set PATH string ""
set NAME string ""
math XLIMIT = 0x7fffffff
putarray 0 0 0
callfunction EXTRACT
startfunction EXTRACT
string PATH += NAME
string PATH += /
math LIMIT = XLIMIT
for
getarray i 0 0
if i >= LIMIT
break
endif
math i += 1
putarray 0 0 i
get FOLDER short
get NAME_OFF short
if FOLDER == 0
get OFFSET long
get ZSIZE long
get SIZE long
else
get ID long
get XLIMIT long
get DUMMY long
endif
if NAME_BASE == 0
math NAME_BASE = XLIMIT
math NAME_BASE *= 0x10
math INFO_SIZE -= NAME_BASE
math NAME_BASE += OFFSET
log MEMORY_FILE NAME_BASE INFO_SIZE
math LIMIT = XLIMIT
endif
goto NAME_OFF MEMORY_FILE
get NAME string MEMORY_FILE
if FOLDER == 0
set FNAME string PATH
string FNAME += NAME
clog FNAME OFFSET ZSIZE SIZE
else
callfunction EXTRACT
endif
next
endfunction
Select a file you want to unpack, and it will be extracted from the archive.
Sonic 06 use .XNO file for model, now use a 3ds Max script to import a model that I mention it.
12-29-2014, 11:43 AM
can you give me a link to the iso file because I can't find it anywhere!
12-29-2014, 11:58 AM
(12-29-2014, 11:43 AM)Starlow Wrote: [ -> ]can you give me a link to the iso file because I can't find it anywhere!
I am sorry, this site won't allow to post a link for .iso
It's actually breaks the rules...
Read this http://www.vg-resource.com/thread-5.html
12-29-2014, 04:28 PM
can email me the link then?
12-29-2014, 05:39 PM
There is actually an ARC tool for extracting from the .arc files. Its used for not only extracting from but repacking into as well.
12-29-2014, 05:52 PM
I don't have the files!
12-30-2014, 03:38 AM
please give me the .arc files
04-10-2015, 09:25 PM
Okay I have the game but I look inside the disk on the computer all I see is VIDEO_IS and AUDIO_IS and no iso please help!!!
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