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I need help with ripping models from sonic 2006
how do I rip the Mephiles model with the bones?
Please Help!!!
I have rip Mephiles model right now. With the bones and fully rig.
Mephiles the Dark
Mephiles the Dark


A script for import model that I used was by ItsEasyActually and Random Talking Bush
No, I want the Mephiles cutscene model with the bones...
(12-28-2014, 11:24 PM)Starlow Wrote: [ -> ]No, I want the Mephiles cutscene model with the bones...

Now you mention it. I said I used a script import model that I used was by ItsEasyActually and Random Talking Bush for 3ds Max, you have to ask them. It's works for most every Sonic 06 models, even cutscene.
how do I do it?
(12-29-2014, 12:14 AM)Starlow Wrote: [ -> ]how do I do it?

Never mind, use this MaxScript (for 3ds Max) https://dl.dropboxusercontent.com/u/2787...Update.zip

Took me to find out the old place where he post.
how do I get the models from the game then?
if I have the 3dsmax script.
(12-29-2014, 04:20 AM)Starlow Wrote: [ -> ]how do I get the models from the game then?
if I have the 3dsmax script.

First thing you need a .iso of Sonic 06 (XBox 360) extract them with a tool (please Google it)
So far as I know, Sonic 06 uses .arc(s) archives, unpack them with QuickBMS http://aluigi.altervista.org/quickbms.htm
Runs a program.

Then copy these code and paste it on Notepad or Notepad++ and save as .bms or .txt
Code:
# Sonic 2006
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

endian big
idstring "\x55\xaa\x38\x2d"
get OFFSET long
get INFO_SIZE long
get BASE_OFFSET long
getdstring DUMMY 0x10
goto OFFSET
set NAME_BASE long 0
set PATH string ""
set NAME string ""
math XLIMIT = 0x7fffffff
putarray 0 0 0
callfunction EXTRACT

startfunction EXTRACT
    string PATH += NAME
    string PATH += /
    math LIMIT = XLIMIT
    for
        getarray i 0 0
        if i >= LIMIT
            break
        endif
        math i += 1
        putarray 0 0 i

        get FOLDER short
        get NAME_OFF short
        if FOLDER == 0
            get OFFSET long
            get ZSIZE long
            get SIZE long
        else
            get ID long
            get XLIMIT long
            get DUMMY long
        endif

        if NAME_BASE == 0
            math NAME_BASE = XLIMIT
            math NAME_BASE *= 0x10
            math INFO_SIZE -= NAME_BASE
            math NAME_BASE += OFFSET
            log MEMORY_FILE NAME_BASE INFO_SIZE
            math LIMIT = XLIMIT
        endif
        goto NAME_OFF MEMORY_FILE
        get NAME string MEMORY_FILE

        if FOLDER == 0
            set FNAME string PATH
            string FNAME += NAME
            clog FNAME OFFSET ZSIZE SIZE
        else
            callfunction EXTRACT
        endif
    next
endfunction

Select a file you want to unpack, and it will be extracted from the archive.

Sonic 06 use .XNO file for model, now use a 3ds Max script to import a model that I mention it.
can you give me a link to the iso file because I can't find it anywhere!
(12-29-2014, 11:43 AM)Starlow Wrote: [ -> ]can you give me a link to the iso file because I can't find it anywhere!

I am sorry, this site won't allow to post a link for .iso
It's actually breaks the rules...

Read this http://www.vg-resource.com/thread-5.html
can email me the link then?
There is actually an ARC tool for extracting from the .arc files. Its used for not only extracting from but repacking into as well.
I don't have the files!
please give me the .arc files
Okay I have the game but I look inside the disk on the computer all I see is VIDEO_IS and AUDIO_IS and no iso please help!!!
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