01-16-2015, 08:24 PM
01-17-2015, 08:29 AM
ok, but can you upload the Unity Assets Importer v0.8.9 script from this?: http://forum.xentax.com/viewtopic.php?f=16&t=11095
(mediafire never works on my computer or any computer i use)
(mediafire never works on my computer or any computer i use)
01-17-2015, 08:32 AM
Wonderman532.
You've technically requested numerous times in someone else's thread. That's not allowed. Dont do that.
Read the rules please.
You've technically requested numerous times in someone else's thread. That's not allowed. Dont do that.
Read the rules please.
01-17-2015, 08:53 AM
ok nvm TheYoshiState, i got it.
ok. NVM TheYoshiState, i got it.
ill log everything on my dA account, so i don't have to keep spamming on this thread
(01-17-2015, 08:32 AM)BlueBlur97 Wrote: [ -> ]Wonderman532.
You've technically requested numerous times in someone else's thread. That's not allowed. Dont do that.
Read the rules please.
ok. NVM TheYoshiState, i got it.
ill log everything on my dA account, so i don't have to keep spamming on this thread
01-17-2015, 01:59 PM
01-17-2015, 07:59 PM
Okay, I can try to help with this rip! Just give me the .assets files and I'll rip them.
01-17-2015, 08:50 PM
most models are in the files with a hexidecimal name & .assets.split0 files.
heres the APK & OBB: APK: http://mobdisc.com/dwf7d0fa64/download.html OBB: http://mobdisc.com/dw1c8b16a1/download.html
after downloading, rename .apk to .zip & .obb to .zip
heres the APK & OBB: APK: http://mobdisc.com/dwf7d0fa64/download.html OBB: http://mobdisc.com/dw1c8b16a1/download.html
after downloading, rename .apk to .zip & .obb to .zip
01-17-2015, 10:12 PM
(01-17-2015, 07:59 PM)nobody231 Wrote: [ -> ]Okay, I can try to help with this rip! Just give me the .assets files and I'll rip them.
Thanks for joining us in this project.
01-18-2015, 02:51 AM
In case if you want to do it, here's a link to the post that gave me the tools for 3DS Max:
http://www.vg-resource.com/thread-26181-...77425.html
Yowch! Split file. I'm gonna have to find a split file merger.
http://www.vg-resource.com/thread-26181-...77425.html
Yowch! Split file. I'm gonna have to find a split file merger.
01-18-2015, 06:46 PM
(01-18-2015, 02:51 AM)nobody231 Wrote: [ -> ]In case if you want to do it, here's a link to the post that gave me the tools for 3DS Max:
http://www.vg-resource.com/thread-26181-...77425.html
Yowch! Split file. I'm gonna have to find a split file merger.
If you rename the split file's extension to .assets, it should still load in Unity Assets Explorer.
01-18-2015, 06:58 PM
(01-18-2015, 02:51 AM)nobody231 Wrote: [ -> ]In case if you want to do it, here's a link to the post that gave me the tools for 3DS Max:
http://www.vg-resource.com/thread-26181-...77425.html
Yowch! Split file. I'm gonna have to find a split file merger.
you dont need to do that, there should be an All Files (*.*) option
01-18-2015, 08:29 PM
(01-16-2015, 07:20 PM)Wonderman532 Wrote: [ -> ]Magnifo's model i found in sharedassets168.assets.split0
I'm gonna include a list of character models in this post for reference.
Flurr/Chomly Mix, found in 0cb80c77e96c04d19ba82b89ca200abe (no extension).
Glorp Corp Max, found in 0eed1c19a81deed43a9ea4e6642acd3c (no extension).
01-19-2015, 07:38 PM
some textures i found
(only the size was fixed, the discoloration was not)
NOTE: this file may not extract with Windows
(only the size was fixed, the discoloration was not)
NOTE: this file may not extract with Windows
01-19-2015, 08:55 PM
(01-19-2015, 07:38 PM)Wonderman532 Wrote: [ -> ]some textures i found
(only the size was fixed, the discoloration was not)
NOTE: this file may not extract with Windows
.zip files can be extracted on Windows.
Now those are some weird ways those textures came out...
Any updates on whose models you've found so far?
01-20-2015, 10:39 AM
not much, The flurr-chomly mix that you helped me find, The Blender Test Cube & Lamp (found in sharedassets90.assets) & some random things
the textures maybe could be hex edited to become normal.
nvm, the textures are supposed to be flipped vertically & discolored to be mipmapped onto the model, the size problem is not part of unity.
The maxscript would work better than extracting the **** from UAE, now to find a wineskined 3DS MAX 2015.
the textures maybe could be hex edited to become normal.
nvm, the textures are supposed to be flipped vertically & discolored to be mipmapped onto the model, the size problem is not part of unity.
The maxscript would work better than extracting the **** from UAE, now to find a wineskined 3DS MAX 2015.