With there being so many files in the folder containing the .assets files and considering that it's been a few days, I believe Wonderman may have found every Mixel's models by now, unless he replies here saying otherwise.
actually, i've been looking for someone with 3DS MAX to convert these models.
oh & i got UAE 1.4, it tells me that the model textures are supposed to be a ETC_RGB4 PVR format TEX, this is why they turned out bad.
(01-26-2015, 08:20 AM)Wonderman532 Wrote: [ -> ]actually, i've been looking for someone with 3DS MAX to convert these models.
There's quite a number of people on here that have it.
yes but, i don't think alot of them are intrested in a game like this.
luckily i know someone who MIGHT be able to convert these models for us.
but other than he, someone help us!
im having some problems with UAE, like when i extract Hoogi's textures it only does a tiny peice of the textures.
(01-26-2015, 04:35 PM)Wonderman532 Wrote: [ -> ]yes but, i don't think alot of them are intrested in a game like this.
luckily i know someone who MIGHT be able to convert these models for us.
but other than he, someone help us!
im having some problems with UAE, like when i extract Hoogi's textures it only does a tiny peice of the textures.
Who is he? And why isn't there a lot of interest?
(01-26-2015, 05:42 PM)TheYoshiState Wrote: [ -> ]Who is he? And why isn't there a lot of interest?
actually its a couple people, who are local freinds of mine & maybe some people around VG resource.
the reason why no one seem very interested in this is becasue mixels, nor this game is not very well known, not alot of people know about this game or mixels itself.
plus, the game has been judged as a bad game, not glitchy bad but bad in general.
(01-26-2015, 07:10 PM)Wonderman532 Wrote: [ -> ] (01-26-2015, 05:42 PM)TheYoshiState Wrote: [ -> ]Who is he? And why isn't there a lot of interest?
actually its a couple people, who are local freinds of mine & maybe some people around VG resource.
the reason why no one seem very interested in this is becasue mixels, nor this game is not very well known, not alot of people know about this game or mixels itself.
plus, the game has been judged as a bad game, not glitchy bad but bad in general.
I get it now, but I believe the franchise may now just start to be getting a bit (more) popular.
it is, me & a couple others are making it popular.
okay back on the thing, i found a Python script to convert these models, however, it doesn't work correctly
What would the actual Mixel files be?
(01-27-2015, 08:20 PM)nobody231 Wrote: [ -> ]What would the actual Mixel files be?
Their models are in the .43 format and their textures are in the .tex format, but they're weird for some reason.
(01-27-2015, 08:25 PM)TheYoshiState Wrote: [ -> ] (01-27-2015, 08:20 PM)nobody231 Wrote: [ -> ]What would the actual Mixel files be?
Their models are in the .43 format and their textures are in the .tex format, but they're weird for some reason.
the .tex files are supposed to be a PVR format.
this can be fixed with a Photoshop/3DS Max tool called PVRTexTool
January 29 Update:
I've made no progress and I don't even know how far nobody231 and Wonderman532 have gotten.
i ripped ability icons & character portraits used in the select screen
(01-29-2015, 08:32 PM)Wonderman532 Wrote: [ -> ]i ripped ability icons & character portraits used in the select screen
At least we have something for the Textures Resource.
And have you found anyone else's models yet?